Steel Hunter

Published 2023-06-12


The enemy has established a naval blockade and you're the only one that can open up supply lines. Use your mini-sub to destroy enemy ships and clear the blockade. Success will depend on a steady hand and perfect timing. But beware! There are also reported sightings of an experimental enemy sub!

Arrows / D-Pad = Move submarine
Z / B-button = Action; Shoot forward
X / A-button = Shoot down

Gamepad recommended. Controller mappings will vary.

By chance I played Sea Chase by Eddy Fries on the Atari 800 and while it's pretty typical Atari fare, there was enough there to get me thinking, "it would be cool if there was more." Plus, it hit one of my favorite themes that I had yet to venture into: Submarines! Battleships! Underwaterness!

The first level of Steel Hunter borrows straight from Sea Chase with a few changes before heading into a periscope shooting gallery which is my favorite part. Honestly, the periscope thing is what drove this whole project. I wanted to make a game that used that mechanic so I wrapped underwater minefield levels around it to complete the story.

This isn't a long game, it's not a particularly challenging game, and it's not technically impressive. It wasn't really intended to be any of those things and I think that's okay. I was just trying to make a fun little game and scratch my annual itch to make a video game. And FWIW, no magic was used in making this game...just straight, unprocessed code on a single cart.

As always, feedback is welcome and appreciated. Thanks to everyone that plays and to all that have supported my games over the years. Please report any bugs or crashes.