Evolution Simulator

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Published 2021-11-16
Watch as each simulated creature searches for food. Each creature is able to reproduce, and each offspring is randomly mutated, slightly, from their parent. The creatures compete for limited resources, so the offspring better suited to their environment are more likely to survive. Each creature inherits a list, labeled a "genome", which is a copy of their parent's genome, plus tiny changes. This mostly dictates their behavior, so over many many generations, a creature will follow a better strategy than its ancestors. Each creature will perform different actions based on random chance, and their genome dictates the likelihood of each behavior.
The rings you can see around the creatures increase their tree-eating reach, allowing them to reap trees from a greater distance.
There is a grazing behavior available, but the default starting genome does not use it.