Blood Angels in Warhammer 40K 10th Edition - Full Index Rules, Datasheets and Launch Detachment

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Publicado 2023-06-12
Let's talk about the Blood Angels Index - all the rules and datasheets for 10th Edition Warhammer 40K!

Index Blood Angels here - www.warhammer-community.com/wp-content/uploads/202…

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0:00 Intro
0:50 Contents
1:58 Oath of Moment
2:39 Sons of Sanguinius Detachment
4:50 Stratagems
9:55 Enhancements
13:05 Datasheet Changes
15:17 Infantry Units
22:05 Vehicle Units
29:29 Non-Named Characters
31:11 Epic Heroes
39:40 Flesh Tearers
40:45 Closing Thoughts

Todos los comentarios (21)
  • @auspextactics
    CORRECTION: Sorry, I messed up on the character attachments to units a bit here. It's only CHAPLAINS that can attach to Death Company, attaching as if they were the listed on the slides, and CAPTAINS who can attach to Sanguinary Guard, plus Dante.
  • @todders559
    Dark Angels and Blood Angels in less than a day. Feel free to come up for air, Auspex.
  • @stephenrepper8118
    Seeing death company keeping free access to hammers and fists only makes my Space Wolf heart angrier and angrier about Wolf Guard, Thunderwolves and Wulfen
  • @RemoteEars
    I really like the Chaplain interaction with Death Company. It's great for playing strategically, as well as super fluffy
  • @tommychaos3
    GW to every unit: You're unit weapons are limited to what's in the box GW to Death Company: You get a thunder hammer! You get a thunder hammer! Everyone gets a thunder hammer!
  • @tommychaos3
    Just like Commander Dante, Auspex Tactics work is never done
  • @truck4140
    Can't believe Tycho is still in the Codex.
  • @BlankoPie
    Important thing to note, Black Rage says: "Each time a model in this unit makes an attack, you can re-roll the Hit roll." So shooting attacks too.
  • @jwb590
    Not a massive difference, but Artisan of War doesn’t specify melee weapons, extra AP on a storm bolter or something is a small bonus
  • @Kikasstou
    Sanguinary Guard don't count as Assault Squad with jump packs for character to join. It can be joined only by a Captain who can join an Assault Squad with jump packs (ie captain in jump pack). Same mistakes for everything, Death Company Marines can only be joined by a Chaplain who can be attached to a Tactical Squad (ie Firstborn Chaplain) etc...
  • @CalfOnTheRun
    I wanna see commander dante and commander farsight sit in a room together and share a drink. Two leaders that just want to sit down and die and are just really done with the galaxy in general.
  • @aaronm3795
    Omg both Tycho’s look hilarious. I can’t wait to have him punch a primarch 12 times
  • @CalAndAly
    Love that our two SG and DC units didn’t get the heirloom treatment Thunderwolf Cavalry, Wulfen and Wolfguard got. Space wolves subreddit is down bad. GW pissed off all of them. Glad I play both and know which army to put my time into now
  • @stripeybag6977
    I'd probably put Lemartes in a Death Company blob and use the Librarian Dreadnought to Da Jump them for some terrifying alpha strike and Astorath in Deep Strike with the DC with Jump Packs. Also I know it's mostly Death Company but God there are so many FNPs I feel like the Deathguard except less fat and more enraged. xD
  • @anttilehtonen2948
    I feel like Gladius detachment can be better for BA than Sons of Sangunius. Those combat doctrines are so good. Especially advance+charge and advance+shoot. Then you can also use adaptive strategy 1CP to grant different doctrine to one unit. If I've understood correctly you can even use it when you have used all the doctrines and haven't got any active anymore.
  • @codyott1982
    Been waiting on this video, I knew you'd get to it eventually. Thank you.
  • @kokevinny
    You're a champ for pumping out this amount of content! Cheers!
  • @CMTechnica
    I usually play my marines as raven guard or dark angels. Definitely seems like I’ll be playing them as Deathwatch this edition. Kill teams are staying, plus normal troops options, and now Primaris can ride in the Corvus Blackstar