Flipaclip tutorial | Animate Smoothly - Do you Need to Draw Every Frame?

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Published 2021-07-13
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Flipaclip tutorial, Flipaclip Animation, Animate Smoothly, Smooth Animation


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All Comments (21)
  • To be honest, as a person who is trying to do frame by frame, I always recommend copy and pasting the head or spots u think are hard to redraw.
  • @melindam6467
    Okay fine, but just keep in mind that copying and pasting could be helpful for scenarios, such as making your background look the same on every frame, that's exactly what backgrounds are (most of the time), and it's also helpful if you made a character design for an animation, and can't remember what it looks like and/or how to redraw the characters.
  • @Red-pe7gu
    No, You don't need to draw every frame. Hold the plus (Where you add a frame) Hold it until you see 3 options. Add a blank page. Clone last frame. Paste into frame. You can choose Clone last frame, Paste into frame. Edit: This will make it fast and easier, if you draw every frame you will get a rickety animation. This is how you can make an animation smoother than just rickety.
  • @stephanos6128
    i reccomend everyone in the comments look into the 12 Principles (or 21 Princples) of Animation for a better understanding of "smooth" "frame by frame" animation. Timing and Spacing, strong poses, On Ones and Twos ect are very important to a "smooth" animation but the Princples also gives guidelines (not rules) on trying to do more with less and there's just a lot of important and interesting stuff to learn from it. These Principles can be applied to flipaclip with some practice and fooling around. Also you don't need to draw every frame for it to be smooth unless you plan to draw On Ones all the time which is so much work. Also the standard fps for film and cartoons is 24fps (25 for European PAL). But imo 12fps to 25fps is the window for comfort. Anything less looks too sluggish anything more (30fps is pushing it) is too much work and becomes too surreal and uncanny. 24/25 is specifically so traditional animators can switch between animating on Ones Twos Threes and have space left over if needed and so all animation by different animators run smoothly and consistently without feeling off, plus 24/25 just feels the best. Plus most physical film reels in the old days ran on 24 or 25fps. And 24fps on twos is basically 12fps on ones, so also easily divisible.
  • @circleinc5658
    This is helpful I had some issues with the animation thank you for this:)
  • @giorgia189
    Thank you so much for making this! I was trying to figure out why my aminations weren't looking smooth at all and this video helped me a lot. Again, thank you! Also I watched a bunch of your other tutorials and I think it's really helping me improving my animations! (They still suck but less then before) +1 sub, so sad for haven't found this channel before
  • Garvit, your videos have improved extra steps on making designs move freely, but can there be a video which shows how to animate more than one character and a video to animate elements and special effects?
  • @Poizon_SSBU
    animating on two's is much less time consuming, unlike animating on one's, where you draw out every frame. Animating on two's can have very similar results to one's, but of course it's gonna be less smooth. But most studios animate on two's because it takes less time and effort.
  • I Will first start with sketching the background if i draw a whole background and if it needs to move a little. If it’s something simple like a colour and a few Lines that dont move i Will copy it. After i Will start sketching character and their movements i started Drawing every frame again. I am taking small steps, since im new! I made a walking cycle a few days ago with only legs just to learn how to :D
  • I’m about to sleep and I’m liking these videos for later I’m planning to do a song animation but I animate rlly bad
  • @aregtb
    No, you don't have to draw every frame unless the character has a sudden move
  • I think 3D animating is easier than 2D animating because in 2D animating you have to draw and color every frame and struggle to make it smooth. So I recommend 3D animating
  • Thank you bro, if one day I will launch my series Solar Man, then you will have the biggest hand in it.❤❤❤❤