How to Create a Game in Unreal Engine 5 - UE5 Beginner Tutorial

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Published 2023-08-23
UE5 tutorial for beginners! In this free course we will create our first game in Unreal Engine 5. We will go over the fundamentals of how to program a game using UE5's visual scripting language called Blueprint!

Get the Unreal Game Developer by joining the Unreal Masterclass:
www.unrealmasterclass.com/

Downloadable Assets to Follow the Tutorial:
www.unrealsensei.com/ue5firstgame

Unreal Engine 5 Beginner Tutorial:
   • Unreal Engine 5 Beginner Tutorial - U...  

Instagram: instagram.com/unrealsensei
Twitter: twitter.com/unrealsensei
www.unrealsensei.com/

Chapters:
0:00 - Intro
1:18 - Creating a Project
3:50 - Viewport
11:00 - User Interface
20:18 - Blueprint Programming
25:09 - First Person Template
34:50 - Migrate Assets
36:45 - Creating a Blueprint
43:20 - Gamemode
56:48 - User Interfaces
1:09:55 - Organize Nodes
1:12:00 - Get Targets
1:16:00 - Win Screen
1:25:35 - Timer
1:43:00 - Weapon Blueprint
1:57:10 - Projectile
2:08:48 - Chaos Physics
2:25:10 - Environment
2:37:43 - Outro

All Comments (21)
  • @phoenixyt124
    It is truly unbelievable to think that content like this is completely free. this is hours and hours of work, research and editing. incredible.
  • @davidmartin4553
    If you're having issues at 2:25:00 because you only have one material to work with, @TheDanteAdams found a solution. But since it's buried in the comments I wanted to make it a little easier to see and understand. First, in the main level tab, go into Fractured Mode. Then, in the Mode Tools tab, find the drop-down called Utilities. Then select Material. Then in the fracture tab, go to Asset Materials, select Add Material Slot. Then, under the sub-dropdown that's also called Asset Materials, change Index[1] to the material that you want. Then go down to the drop down called Assign Materials, change Assign Material to [1] and To Faces to [Only Internal Faces] and press Assign Materials (this window is a little unintuitive because it only applies the changes once you press the assign button.
  • @amabird
    I already created my first game thanks to your tutorials, and I can’t wait to learn more!
  • @liamdavis2830
    Just a friendly heads up, at around 1:38:48 when you add the text for the losing end screen but you want to add another message at the restart button do the exact same layout as before with the other nodes and connect your branch node with the set text (text) node and also switch your second set text (text) node target to your end button text and make sure you make it a variable. hope this helps someone out there!!
  • @hellfire7675
    Honestly wish I could enroll in the class to support the OP and learn from him. Recently been let go as new owners took over at the company I was working at. Been trying to get some sort of income but to no end. Decided not to give up and go back to my root dream of game development. Knew not much about programming or game development but I'm studying now (tutorials on YouTube, reading and messing around in UE). It's never too late to start, especially if you have people who supports you - which I have. No matter your life circumstances, never give up. Even if you have to start from scratch. Everyone started somewhere. It takes strength to go on but it's easy to give up. Rise up' above it all and move forward to the best of your ability. Take it slow if you have to. You will make it! Believe in yourself, no matter how discouraged and hopeless you feel, force it and push forward. At some point, things will work out. Fake it till you make it :) -over and out. Thanks to the OP for the great content. You deserve all the success! :)
  • @user-yq5hj6vi9r
    I can't emphasize enough how grateful I am for these tutorials. Thank you so much for creating these great videos Sensei.
  • @ZombieGameZ
    I appreciate how you go over all the basics again, very clear and a good pace. I found some shortcuts i had forgotten about!
  • @erz3030
    This was one of the first videos I've come across of yours - you do a very good job of introducing tons of micro lessons to learn more than most tutorials offer - very good at explaining things in ways most people can understand, but thorough! you are uniquely good at this kind of thing (coming from someone who has binged dozens of game dev videos) - subbed
  • @UnchartedWorlds
    Zach you are a King my man, and I support you by having enrolled into Masterclass Membership Lifetime Access in 2021 and I love seeing new material you add. I just wanted to let you know that you are valued and greatly appreciated for making this material avaiable to us who are eager to learn and start our own gaming companies! You Rock!
  • Would you ever do a C++ beginners tutorial in a similar format to this? I love the content!
  • @MrUbister
    1:42:40 You also need the same "Is game NOT over" check for the showEndScreen, because leaving it like that still gives overlap of endscreens when the "you lose" screen shows, but the projectile is still traveling to the target, if it hits then it will overlap the "you win" screen as it doesn't check if the game is over before telling you you won You could also stop the physics somehow though I assume.
  • @retovideogames
    Sensei, thank you so much for this awesome tutorial! 02:38:16 If you want the Restart button to load the level you've just played, open WBP_EndScreen and on the "Level" node of "Open Level (by Object Reference)" change the target to your newly created level. Cheers!
  • @imwithstupig2685
    This is exactly what I needed, I'm using unreal engine to male a game with my friends and this is perfect. Thank you so much.
  • @Jesus-jc9ok
    I just watched this whole thing and I was blown away. I'm going to take a stab at recreating the game in the tutorial. Looks fun at the end there with the environments!
  • @FrenchieTime1225
    just wanted to say thank you for going through each and every thing slowly. makes it so much easier to learn!
  • @erz3030
    Thank you so much for the work that went into this! I'm only half way through and even tho FPS aren't what I'd develop, there's been so much I've learned coming from Unity
  • @Why_It
    Small tip in Unreal 5.3.2 At 2:12:38 there's an option to create an internal material. That doesn't seem to exist anymore. Now, there's a "Materials" section when in Fracturing Mode while selecting a fracture method to select which material in the material array to apply for the internal material of a fracture. Felt like mentioning it because I had to google search that thing for 10 minutes and ended up just searching through the Fracture Mode settings to find it.
  • @Rahcazy
    Your tutorials have been so incredibly helpful. Thank you for taking the time to make these and for explaining so thoroughly. Im not sure if this is a common issue or would be widely sought after, but I have struggled with blueprints for mounting. Horses/Bikes/Yoshis, etc. I would love a walkthrough on mounts