Metahumans are getting TOO REALISTIC in Unreal Engine 5.4
375,797
Published 2024-03-20
00:00 New MetaHuman Animator in UEFN
03:46 Marvel 1943 Rise of Hydra MetaHuman in Unreal Engine 5.4
07:18 Hellblade 2 MetaHuman Tech Demo
12:02 OD MetaHuman
13:16 Muscle Animator MetaHuman
20:12 Death Stranding 2 MetaHuman
#ue5 #unrealengine #unrealengine5
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All Comments (21)
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“And just like that…” Naw dude, I’ve been using Unreal for years now. Nothing in that engine is “just like that”
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There's not really a TOO REALISTIC threshold, as you can always dial it down if that's not the style you're aiming for. The exciting objective of making realistic gameplay achievable is a few steps closer and something we'll likely see over the next few years as this sort of progress continues. Hats off to the UE devs
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Realistic, but there's something that happens when they smile or do any exaggerated expression. My mind just rejects it.
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The Muscle Animator highlights a major reason for the uncanny valley: Intiation of movement. When a human in rest starts to move, their muscles tighten BEFORE any movent occurs. Here, all muscle movement is a RESULT of the movement - as opposed to cause for it. Also, on other, close-up samples, the fixational eye motion is missing, making the 100% stationary pupils look dead.
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Death Stranding 2 is decima engine.. Not Unreal Engine.
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Now i would like to be 20 years younger.
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They're at the stage where with the right lighting, animation, and camera work they look realistic but you can still tell the difference when you put the model next to the actor
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Mesh and lighting is really good. But the animation and skin sliding / flesh deformation has still a loooong way to go
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Simulation of muscle stretching FINALY. I am so tider of those plactic muscles in all games that doesn't even changes, no stretches. It made me sad. But FINALY!
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Starfield says “hello!” 😂
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if the characters looks like they're breathing, like subtle chest movement and shoulder..they will prolly look more alive and real
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The Starfield developers have a lot to learn - if you take into account the beginning of this video (the character's face).
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Its not too realistic, this is what we've been waiting for!
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Amazing tech, though I am frustrated how the speakers are like "just like that" and "untouched metahuman animator solves".....I've seen enough tech demos to know that NOTHING that gets aired at these presentations is "untouched". It's HEAVILY curated. I guarantee that there are all kinds of extra tricks happening here to make this look as easy and palatable as possible in this demo.
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I really hate that they now have UEFN-only features.
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The irony of showing Kojina stuff on an unreal demo when they used unity's Ziva RT to make the body deformations... :)
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The initial video is still deep inside the uncanny valley
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открою вам анатомический секрет - что бы роботы не выглядели роботами, зрачки должны совершать очень быстрые движения(микро тряска), человеческий глаз это не замечает, но фокусировка на объектах заставляет глаз трястись с большой скоростью, что делает для нас глаз собеседника живым. При этом наш глаз считывает движения глаз собеседника и если этого всего нет, подкорка вам кромко кричит - перед вами киборг или труп.
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The cap and black panther animations look absolutely Amazing. Wow!
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Wow, Elle Fanning in Death Stranding 2!