Shallow and Pedantic - Episode 2-2: E-M-P! (Screen Went All White!)

Published 2024-08-06
Originally recorded: August 4, 2024
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And we're back!

At first, I assumed that these graphical crashes were caused by my GPU. After all, this wasn't the first time I've experiences something like that and updating the drivers tends to stablize everything. But unfortunately, it looks like everything is up-to-date. Hell, I even kept up with my tendency of checking Xsplit for updates before starting... and as with last time, there was nothing. I'm just wondering if there is some kind of recurring issue causing this issue -- and if there will be a fix available by my next livestream.

To expand on my complaint in the last section, I think the way that Spec Ops: The Line has been handling its in-game choices has been pretty cool. While I do sort of regret choosing a victim after being pressed by Konrad, it doesn't look like there was any way out of that without some form of casualty. That being said, it felt totally badass to leave Agent Riggs burning to death after he tricked me into dooming the region. And yet, I think that's what pisses me off the most about removing the choice for the white phosphorus section. In the end, Yager decided that lecturing their players on the use of chemical weapons was more important than continuing the trend of prioritizing player agency... and that's honestly pretty lame.

I also feel like a bit of an idiot for not realizing that you could zoom in to aim with the turret until Chapter 11. Granted, that was the first time I needed to do so, but it definitely would've made things easier last time. Of course, given just how little remains of the game -- I'd legitimately be shocked if I don't wrap it up next time, considering how far I've gotten -- it'd be heart-breaking if I never got to use that functionality again. Here's hoping the game gives me at least one more chance to mess around with one before it reaches its conclusion.

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