Going fast when you shouldn't (and other platform bugs)

676,382
0
Published 2022-06-30
how come platform not move it work ok but when move it no?

Twitter: twitter.com/Zweekay
Twitch: www.twitch.tv/zweek

Music (in order of appearance)
castle and fortress - Louie Zong [yoshologie] louiezong.bandcamp.com/album/yoshologie
Gracie Grace [Animal Crossing City Folk OST]
El Bunko [Pikuniku OST] calumbowen.bandcamp.com/album/pikuniku-original-so…
The Forest [Pikuniku OST] calumbowen.bandcamp.com/album/pikuniku-original-so…
World 1 [New Super Mario Bros. OST]
Retro Reboot - B [Snipperclips OST]
Hotel Delfino [Super Mario Sunshine OST]
Beach [New Super Mario Bros. OST]
Title Theme [Wii Play OST]
Princess Power-Up [Snipperclips OST]

funny chapters
0:00 Intro
0:25 Dome Launch
3:53 Funny Airstrafing
5:49 Snuggleslide
8:27 Inverse Snuggleslide
11:20 Outro

#titanfall2 #speedrun
follow me on github

All Comments (21)
  • @zweekSR
    Q&A (will probs add to this as other interesting questions come up) Q: Can you use movement abilities like Stim & Grapple to get more speed out of snugglesliding in Apex? A: Kind of. Snugglesliding & Inverse Snugglesliding fundamentally just add the platform's velocity to your current speed. Increasing your speed coming onto the platform will net you more speed overall, but doesn't make the boost itself any bigger. Q: How would you know that the Titanfall engine is closest to the Portal 2 engine? A: While I couldn't find any direct official statement, Portal 2 came out in April of 2011 and development on Titanfall 1 began in the Summer of 2011 according to the funny Geoff Keighley book (Final Hours of Titanfall), so I'm basing it on that. Q: 🤓 A: yeah thats fair
  • The more I learn about Titanfall code the sadder I become that it was almost all essentially dropped
  • @Mokeysniper
    Holy damn that Thumbnail is so damn smart once you see your use of vectors in the video. Fantastic video once again. I shall devour your videos for enternity
  • Pilots manipulating the fabric of reality so they can move faster than a motor vehicle
  • @monsoonsheep
    There's so much depth to tf|2 movement tech it's always interesting to see new breakthroughs in speedruns. "So after you've converted your angular momentum to potential quantum superposition, you have about 0.2 nanoseconds to stab Poseidon in the foot and crash the stock market, BUT it gets weirder." Also it's nice to see so much new interest in this game since last year.
  • @fzzy
    my teachings passed down for generations to come
  • @Zorabotic
    you actually matched this thumbnail with the previous video's thumbnail. I don't know what's most impressive: your ability to explain difficult concepts simply, your understanding of the game's mechanics, your editing, your production skills, your ability to go in depth without flustering the viewer, or your freaking thumbnails. you're talent stacked on talent
  • @Zet6788
    Insightful and high quality content, I love it
  • @Ned7567
    I can't even express how good this video's production value is. Add that to some extra clean explanations about a niche, but super interesting topic, and you get one of the best videos I've ever watched! Mach 3 GGs to you!
  • @crescent7497
    Your videos are the highest quality and the most informative things I've ever watched about anything
  • I know this is super specific but every time I play titanfall 2’s campaign and get to this part (0:20) I always jump down to where the enemies are and wait for the next platform to turn on its side and move down the production line. Basically I wall run on the moving platform and jumping off as it stops for crazy speed and it’s to fun.
  • @mrspiffy8587
    That inverse bridge boost was actually very intuitive to understand, thanks to your visuals. This is the first time I've seen your channel, I'm definitely going to check out more of your content!
  • That was spectacular, made me think so much more about the small nuances of interactions of the character and environment that largely go unnoticed t under-appreciated. Titanfall and apex especially. I’ve always been on console but makes me want to get a pc just to have access to the better movement tech
  • @playerguy2
    Incredibly well explained and detailed information that is hard to find elsewhere aside, the presentation style, visual (and audio) gags and aids are incredibly good. Your channel is criminally underrated!
  • @nicelec
    I have never played titanfall nor apex and this video was recommended to me, and I absolutely love it! The way you explained the mechanics using graphs and in-game image are perfect! I'd love to see more videos like that!
  • @buttbuttwhat1
    I'm not even into TF but I loved this video. You're legitimately great at explaining complex things, and also great at editing to make something difficult seem light and funny. Thanks for the great video!
  • Glad to see you getting some love after all of the hard work you put into this game and community!!!
  • @milesbush9589
    Your content is so polished, thank you for blessing us on this day
  • LOVE IT! Best lecture about vector math yet xD But seriously, love your production quality, learned something new, keep it up!