Ice Cube Splash Animation | Blender Tutorial
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2023-06-24ใซๅ
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ใณใกใณใ (21)
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If the liquid is falling out, try clicking on the glass(circle .002) and go to physics and enable planar (its under settings of the fluid)
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Oh maaan, this is first animation that I got right ๐คฉ Can't thank You enough ๐คฉ Most of the video there was mouse buttons in the left corner, love when these are added ๐คฉ
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For 8:30, after making a different object : "Tab" (Into Edit Mode), "A" to select all, "E" to Extrude Up and "Right Clicked" to repositioning where it was before then Pressed "Alt+S" [Move the cursor to scale it out along the normals] Hope this will work.
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I recently tried my first fluid simulation, and it worked nicely. I just wish my computer could handle them better, so I guess I'll have to wait until I can try it. Onto the list of things to try at some point it goes. Still an awesome video! Thank you fir your tutorials.
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If you don't want to make your domain unnecessarily large to avoid computing unneeded empty space: since your splashes are not very high, you don't have to make the domain that high - it is not necessary to cover the ice cubes completely in their starting position. It does not matter if they start falling from outside the fluid domain.
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11:00 for those who can't see water object check on face orientation and flip normal by click object and go edit mode press A then Shift + N and try again.
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That is a excellent simulation + visual ! ์กฐ์ฉํ๊ณ ์ข์ต๋๋ค
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Watched this last night ,great tutorial now going to try it out .
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Thanks bro you definitely taught me a trick or two in your video and it really helped โคโคโค
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legendary tutorial thanks so much
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You're amazing bro, thanks so much, works perfectly
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Thank you for your time doing this tutorial
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Canโt wait to try
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Thank you for sharing! Very interesting and helpful video! โค
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Just managed to make the cup and the ice cubes .unfortunately the animation is showing the ice cubes falling through the side of the cup once .First animation attempt on blender .Happy with the progress
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Great tutorial, thanks!
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Great tutorial, thanks a lot for it!
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How cool. I appreciate you explaining what the steps are doing instead of just saying โclick here, change this, change that.โ Great tutorial! How would I make the cubes float in the liquid?
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Instead of using the Transparent BSDF with the mix shader, you can fix the issue with the material by recalculating the normals of the glass. It looks heaps better too 1. Select the glass. 2. Go to edit mode 3. Select all 4. Choose Mesh>Normals up the top 3. Recalculate outside
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your a great teacher keep it up.. ๐