Why Some PS5 Games Run Better Than Series X | Another Backwards Compatibility Patent. - [LTPS #629]

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Published 2024-07-05
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Since the Not-E3 season is over, it's been slowing down a little bit in the news department. BUT, that doesn't mean we don't have a spicy conversation topic. Digital Foundry recently gave what they consider to be a conclusive answer on why third party PS5 games run just as good, if not better than the Xbox Series X versions. So we talk about that, and another misleading Sony patent for backwards compatibility. Elsewhere in the week we have some PS Productions news for the Horizon Netflix show, Astro Bots ESRB rating, and Helldiver 2 losing players. Also, if you're reading this, I'll be in NYC this weekend catching Pokemon. Just though I'd reward you for reading this so I gave you the inside scoop.

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TIMESTAMPS:
0:00 - Intro & PS Plus Reminder
0:41 - PlayStation Stars Is Almost Back
1:50 - Sony Announces New Line Of Figures
4:02 - Astro Bot Rated By The ESRB
5:22 - Helldivers 2 Loses Players Which Makes Headlines
9:06 - SIE Is Returning To Tokyo Game Show
11:59 - Digital Foundry On PS5 vs. Xbox Series X Performance
19:06 - Another Patent About Backwards Compatibility
23:21 - Sony Cuts Jobs For Recordable Physical Media Business
25:47 - Horizon Netflix Series Not Moving Forward
28:31 - Let’s Talk Plus
28:59 - Housekeeping

#PS5 #PlayStation5 #LetsTalkPlayStation

All Comments (21)
  • @CorruptedDogg
    Mark Cerny is a very smart and knowledgeable guy. He knows from experience that low-level programming, as close to the metal as possible, is the key to unlocking the most performance from the hardware with the least amount of overhead. Xbox engineers understand that as well, but it's just not the kind of development paradigm that Xbox or Microsoft typically goes for. They are a software-first company, so it makes sense that they approach game development with a mindset of high-level programming on SDKs that abstract the underlying hardware almost completely. It's also the approach that allows them to have an optimized development pipeline between PC and Xbox and to have a high degree of backwards compatibility between Xbox hardware generations. It's two completely different and opposite paradigms that prioritize different things and that have their own set of strengths and weaknesses.
  • @imacg5
    News: movie has lost 100% viewers after 5 WEEKS with NO SIGN of RECOVERY!
  • @ballinn0430
    Name a better way to spend 30 minutes on Friday mornings.
  • @Chinchhdhdh
    7:16 On helldivers, I couldn’t agree more. You don’t hear articles for to shows or movies being like it lost 90% of it’s viewership after a month
  • @toastyburger
    Thanks for covering the blu-ray story. When so many outlets carry the same misinformation, I have to wonder if it's being coordinated from somewhere.
  • Who watches without even owning either of consoles? (I hope I could get a Ps5 soon)
  • @MrYK-
    A ton of journalists are unable to do their job properly, scrambling after clicks instead of writing an actual article is a huge issue within the industry.
  • Helldrives 2 having less player was gonna happen because a online games can't be number 1 forever
  • @AntiTako
    The last comsole i buy is when they stop making physical media
  • @RashidDavid
    Astro playroom 2nd puzzle is out(ssd speedway-Deep Dataspace) on the July 5th update.
  • @curryking1
    Nobody listened to Cerny even DF.... It's weird they tried to summarize it as just better tools when almost every pipeline in the PS5 system is just more efficient and has the right optimization DF was trumpeting the raw tf performance of the series x for years but ignoring the split ram pool which has 40 percent of it's ram on a slower interface, and then when their non main hosts started benchmarking it was undeniable the series x constantly had more stuttering issues, one of the worst offenders was cod streaming between areas even within the same level And even just to point out, even pre-release of PS5 developers were constantly saying they were surprised how powerful the PS5 was and were saying it was more powerful than the Series X... and it was youtubers like DF who didn't believe them, even more popular Youtubers like Linus (but Linus is a full scam artist so he should be ignored at all times anyway), channels like DF always depend on this "they just have to learn the system" when studios absolutely do not spend time doing this anymore, it simply takes way more time to develop games, they aren't going to go out of their way to optimize specific systems anymore whether it is consoles or PC, they are far, far more spending time making content now, not the specific system optimizations If a game is using less than 10 gb ram so it's only on purely the faster ram like halo mcc then series x is perfect but anything trying to use more than that is a bad idea because of the split pool, so it's the newer games which struggle on series x the most DF was also one of the biggest channels to try to say series s would not hamstring the generation for Xbox when it is very clear it does so The tools part is just ironic bc df like every else assumed Sony has worse software "because Microsoft is a software company" not understanding Microsoft is an enterprise software company not a consumer one, they have sidelined Xbox so much it's not even funny anymore and you can feel like while using a modern Xbox today I now own a series x and 2 actually for system link purposes and even just using the system the UI is terrible and you can feel the windows like stuttering in the system and the menus are even all the same settings options as a windows 10 or 11 machine it is literally windows dressed up as a console and 360 never felt like that even, never owned an Xbone so I didn't realize how bad it got with their console ui last thing phil spencer and DF mutually leaned into heavily was the RDNA2.5/RDNA3 features (i forget which was new at the time) unreleased on PC.... and one big one was having a newer pipeline, and also VRS or variable rate shading, but it never sounded performance beneficial to me even at the time, and now the review of VRS/variable rate shading because it is at the end of the rendering pipeline it's really barely saving any performance at all, i dont even know any of my PC games running on my 4090 which would benefit from such a thing at all, phil spencer of all people leaned in the most and assumed his "generational win" on the basis of the higher TF count (revealed in the microsoft leaks during the UK court decision to buy ActiBlizz).... everything about the Series X was just advertising and fakeouts, while other companies like Sony do the hard work behind the scenes to actually make the optimizations which make a difference (kraken decompression, unified speed system RAM, GPU boost modes to capture frame dips before they happen, etc)
  • @I-O-I-
    Lmao how we all thought last week that PS Stars was mere hours from coming back, another whole week has passed and still isn’t back 😂
  • Honestly ps5 and seriesX are so close in performance that it doesn't matter. Just get the platform that has the games you wanna play
  • @rpeck2832
    I play HD2 on PS5. The player drop really occurred after the "need to sign up for PSN" for PC players. Many of my "friends" I met while playing HD2 stopped playing after that and have not returned.
  • @devedee2393
    Me with the PSP: Hmmm yeah PS5 news yes yes good
  • @Axisjampa
    The big difference about HD2 is that is not a free to play game so it's not like this news are trying to frame it. It succeded in what they pretended.
  • @neophenom
    It seems that in the end listening to Mark Cerny, was the right idea, compared to the Xbox marketing department.
  • @Alex_Logan22
    Sony should have Sony Pictures do a big budget Horizon movie. For GoW the Norse games actually showed you don’t necessarily need big budget spectacle, character-driven and well written Kratos storytelling alone can make for a compelling series, they just need the right writers.
  • @TheHatsuma
    I’m hoping Astrobot succeeds. Not only could it pave huge things for a huge return of mascot style games. Astrobot had a 3 year dev cycle including proto-typing. Demonstrating insane development efficiency at incredibly low costs. This could be huge for adaptations, since I believe something teased was for Astrobot as well. And speaking of adaptations, if they redo Horizon approach, I hope it's a CGI Show like Arcane or Trigun Stampede. The budget of Arcane was is far lower at $90m, for expressive characters and beautiful animation. I think such a gorgeous world would be better captured in animation. Same with God of War personally. As for Hell Divers 2, not only have we seen the impact of a well received expansion can have on Active player activity of Live Service games like Destiny 2 or FFXIV. If Helldivers 2 gets a substantial expansion or update, such a thing can happen for it as well. Hell, I think a Starship Troopers styled adaptation gets announced for Hell Divers 2, which could very well stimulate player return and volume As for the Bluray drama, it was all misinformation. I can’t see them dumping physical units because there are too many rural territories with inconsistent and poor connectivity. Like you said, maybe that changes by the time of PS7. But they still have to take that into account.