Top 10 Biggest MISTAKES To Avoid In Manor Lords

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Published 2024-04-21
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I've played over 120 hours of Manor Lords in the last couple of weeks and I've racked up A LOT of mistakes. My loss is your gain and in this video I'll be sharing the biggest things I've learned in that time.

00:00 - Intro
00:14 - Mistake #1: How to ACTUALLY use the granary and storehouse
01:35 - Mistake #2: Market Stalls don't work like you think they do...
04:03 - Mistake #3: How much you SHOULD be saving for reserves
04:51 - Mistake #4: I gotta have more Oxen (cowbell)!
05:45 - Mistake #5: STOP ruining your farming plots. Do THIS instead
07:39 - Mistake #6: Pay attention to THESE stats for your military
08:30 - Mistake #7: Do THIS to avoid micromanaging wood production
10:00 - Mistake #8: The TRUTH and MATH behind population growth
11:35 - Mistake #9: Don't have infinite resources? Do THIS to fix it
13:27 - Mistake #10: Everyone on YouTube is an idiot (including me)

All Comments (21)
  • @Lin12222
    I don't even know how much this game will cost, but I already feel like a pro.
  • @magvad6472
    Added tip for foresting: Have a few logging buildings and rotate them. Have foresters on places not being logged and loggers in places that have been reforested. Rotate them out. They cost almost nothing to build, build quickly, and so I would suggest making many of them where you plan to forest. You can also place where and a foresters hut WHERE THERE ARE NO TREES...and then have a forest plant trees around it so that they will be ready when you need it. If you are hitting max logs on a Logging camp, swap to a different one OR even move it/build another nearby so that they can keep storing the timber. Having more logging camps means more places to store timber which means less bottlenecking down the line. I've seemed to notice more success with foresters when they aren't foresting where there is a logging operation going, I think they may be cutting down small trees before they grow, which Idk if that lowers efficiency or not...but it seems like I can staff 2 foresters on an active logging camp forever and the trees will never grow back, at most it just stops them from spreading too far out. I learned the hard way about trees not plantable in winter, lot of wasted labor hours. Tip for Farming: Pull your farms off when crops are in the growing phase, keeping them there does nothing. Also, I would suggest stacking lots of farm houses with oxen, and making sure you have as many field as you have oxen at bare minimum at all times. I think you are right in that more small fields is better than large fields EVERY time. It allows you more spaces for oxen, as well as more spaces for your workers to plow while they wait for an oxen to finish. The more fields = less chance they are waiting to work. Large fields every time I make them end up being a bottleneck. Small fields are always better there is no argument otherwise. Tip for population: Turning someone into an artisan takes them off the labor pool. I started noticing bottlenecks and didn't notice that I was upgrading too quickly and not building enough new homes to replace that labor. Down the line I had a labor squeeze during harvest season that almost killed my village because they couldn't produce enough farm product to offset the demand. So always make sure to replace an artisan upgrade with a new burgage plot so you keep people in the labor pool and don't have less laborers than you have labor needs. Imo, while higher tier laborers unlock unique goods to produce, low tier laborers are overall more valuable for maintaining your village because of farming labor demands being so steep and so necessary for the higher tiers. So I would try to keep an excess amount of low tier labor at all times. Tip for food: Make veggie farms that are large at the periphery of your village. They run passively and do wonders to alleviate food demand in the late game. I had 10 moderately large veggie farms and made insane amounts of food. You can make larger farms by making sure the initial plot region along the road is as small as possible, and then using roads (you can add a road and then delete it to outline a plot you want) to snap the grid to allow it to be larger for the farm. Avoid making veggie plots more than 1 morgen unless you MAYBE have 2 families on the plot from the +family feature. I assume family size will also dictate how much they can plow, but plots larger than 1 morgen tend to not actually get fully harvested and are a waste of space, imo. Reiterating the Road Tool Tip: You can add a road and delete it in order to use it to define a plot shape. I use roads to outline assets that the region tool doesn't automatically avoid, such as stable plots which can cause region errors....as well as for lining up large veggie plot borders for single burgioge plots. As for the video: Finally, a guide that isn't just filled with dumb basic matter of fact shit and ACTUALLY helps us and cuts to the chase on useful info instead of spending 5 minutes of fluff talking about "the problem" and the solution is just what you were thinking to do already but not very efficiently. This guide actually shows you HOW to be more efficient.
  • @AmyRadiance
    The thumbnail saying “stop” like we can do anything yet! Srsly though I can’t wait
  • @jonblair5470
    I love #10. And the fact you included yourself. Because you definitely have great tips and figured out a lot of nuances, tricks and work arounds that I now understand. That said I wouldn’t play the game the way you do, so I love that you included yourself in #10!
  • @stockest1976
    121 hours... The game hasn't even released yet! Have you just played this non-stop? I mean I would too it does look like a very good game...
  • @Zygmunt-Zen
    Thanks for these tips. Especially the small farm field sizes. Makes sense, especially if you don't have heave plow tech yet.
  • @DandyChigginz
    You hit the nail on the head with pacing, commentary and length for this video. Perfection!
  • @rodlimadiniz
    Wonderful guide. Loved your rhetoric, especially the part you go into economics and cost of opportunity, and then say "don't worry about this, to whatever you like".
  • @justinpeter6814
    This is easily the best ML video I’ve seen to date. If I have to hear build a logging farm one more time I’m going to scream. This was useful qualitative data. You’ve transmitted it in well thought out and tight video. You’ve won me over and I look forward to future videos. I’m also sharing with my friends. Keep up the good work.
  • @Tkharbik
    Thank you very much man. this is exactly what i've been looking for. I love efficiency, but I also love aesthetics. Your video saved me a lot of time trying to figure out how to pull it off. Thanks mate.
  • @sovninja
    Having Manor Lords running in the background while it is playing it's music is next level while watching these tips lol, thank you for the tips! The game doesn't do a good job at explaining some of this stuff, so this really helps!
  • @TacticatGaming
    Mistake #1 was massive and i didn't learn how big this was till i started playing Hard mode a few days ago. None of the markets get stocked enough to fulfil the needs of the houses and your approval just crashes hard. Normal mode doesn't punish you as much to learn this It took me 10 failed 20-40 minute lets plays to finally get a good strategy for hard - this guide would have saved me a lot of time lol - great stuff! People hate my grid cities too lmao - it's funny - i try to explain the efficiency
  • @dandenney3046
    I’ve been listening to a lot of folks and this is my favorite video so far. Excellent info and efficient delivery! Now back to making a beautiful town as efficient as possible
  • @918concept
    Mistake #10 can be applied to anything in life and is the real gem here. Thanks for sharing your tips and insights :)
  • @fishspeaker100
    Great video, breakdowns were really helpful. This is the best tips video on the game I've seen so far, and I've watched a lot :)
  • @mattshroom33
    The best guide I have seen in my 5 day search of more detailed info, thank you!
  • Nice video. I've been helping players with these basic questions all of Saturday and you covered the main points people are struggling with.
  • @Froltzz
    I specifically appreciate the details on logistics, the store rooms and how marketplaces work! Been scratching my head on that one since day one.
  • @FatherNed
    Amazing tips. Love your 'do what you want to do' attitude too. There is no 'wrong' as long as its fun!
  • Super valuable information here when it comes to efficiency, wow! I like a mix of visual aesthetics and efficiency (usually more aesthetics) so knowing some of these efficiency tips is very helpful! You've put a lot of work in; I would have NEVER noticed some of these things 😁