Explaining MELEE and RANGED Enemy Attacks

Published 2024-04-20
This time, we explain how enemy melee and ranged combat work in action games!

This is part 4 of 7 in a long-form analysis of Enemy Combat Design, created for gamers and game developers to learn more about how gameplay is designed in action games.

[As always, to pay fealty to the nascent machine gods that control our meager mortal efforts to connect to others, we supplicate for any signal boosts (likes, shares, subscriptions, etc) on your digital ecosystem of choice.]

Text Essays: signalsandlight.substack.com/
Cohost: cohost.org/SignalsAndLight
Bluesky: signalsandlight.bsky.social/
Threads: threads.net/@signalsandlight
Twitter: twitter.com/SignalsAndLight
Instagram: instagram.com/signalsandlight/
TikTok: tiktok.com/@signalsandlight

MUSIC:
"Solkatt" By William Benckert
"Yunobo Battle" from Zelda: Tears of the Kingdom OST
"The Painful Way" from Hades OST
"Shrine Battle" from Zelda: Tears of the Kingdom OST
"Out of Tartarus" from Hades OST
"Mombasa Suite" from Halo 2 OST
"Peril" from Halo 2 OST
"Sucka (Octopuss Boss)" from Astro Bot Rescue Mission OST
"Game On" by Tricycle Riot
"Demonic Forest Spirit" from Death's Door OST
"Grandma" from Death's Door OST
"Bozz" by William Benckert

VIDEO CLIPS: @SourceSpy91 @Amir0 @Shirrako @Typhlosion4President @ungodly @Megaspartan23 @piloblack4349 @AlmaAwakened @Esoterickk @RabidRetrospectGames @HoldingCellGames @falcongaming2245 @insidegaming @viperneongaming4314 @glp @AFGuidesHD @fagamez1 @ChernobylBrotherhood @GameplayRemastered @NRMwalkthroughHD @Levan4KGaming @EpicTkoWko @nerdemporium5461 @BossFightDatabase @Gellot @kenuty @WhiteLocks @KKSlider101 @HazeyA @KokiriGaming @bossfighter7104 @Xcagegame @iconoclast575 @NRMwalkthroughHD @bomohgaming5628 @packattack04082 @GameZard @PLAYGAMES. @AKSTYLEGAMER @Esoterickk @FullPlaythroughsLongplay @deluxe.mp4 @Dragovian91 @dazcorupt @Arkhavy

(Fair use for non-monetized educational content.)

FULL CITATIONS LIST: docs.google.com/spreadsheets/d/1x_0iok9Ph6VQCYYgC1…

[nodm dbrtwva zfr]

00:00:00 - Opening
00:00:36 - Introduction
00:02:01 - P4-A - Melee Attacks
00:09:40 - P4-B - Ranged Attacks
00:14:03 - P4-C - Attacks as Hazards
00:15:17 - P4-D - Proximity and Level Design
00:16:28 - P4-E - Discussion: Approach to Proximity ≈ Sub-Genre
00:20:12 - Next Time

TOPICS: #GameDev #gamedesign #CombatDesign #VideoEssay #Analysis #Tutorial
GAMES: #Tunic #Cuphead #Helldivers2 #FFXVI #Darktide #PunchOut #LiesOfP #JediSurvivor #Mario #DynastyWarriors9 #Vermintide2 #AlienSolider #CrossedSwords #UntilYouFall #Furi #ShadowOfTheColossus #Absolver #PrinceOfPersia #TitanSouls #RedSteel2 #Sifu #ElShaddai #ULTRAKILL #ForgedInShadowTorch #EldenRing #TheLegendOfZelda #ALinkToThePast #Sekiro #Batman #SpiderMan #Doom #GodOfWar #AssassinsCreedValhalla #DoomEternal #Vermintide #Back4Blood #Left4Dead2 #VampireSurvivors #20MinutesTillDawn #YetAnotherZombieSurvivors #Nioh #DeadRising3 #Anthem #Godfall #TheLostCrown #HollowKnight #AssassinsCreed #EmberKnights #Borderlands3 #GodOfWarRagnarök #DeathsDoor #DarkSouls #ArkhamCity

All Comments (7)
  • @matheuslima4093
    Just found this video randomly the other day and it's an amazing game design reference! I'm looking forward to seeing more stuff from you and I'll be watching the rest of your videos sometime later this month. Best of luck with your channel man, I hope you manage to grow and get the recognition the quality of your work deserves.
  • @sirdires
    Doom scrolling shorts actually paid off for once 😂 This whole series essay has been so damn insightful. It really shows just how much goes into the process for games as a medium when all of this is just revolving around combat! Also, having both personalities express the gamer/game dev perspective is a funny unique addition! Sharing this and hoping you continue to make quality content ☺️
  • @usercontent2112
    This channel is a true gem! I'm very happy youtube recommended for me!
  • @idounnowatuwant
    I look forward to your vids every week! I've learned so much. Also the gameplay footage from various games you include in each vid is so great.
  • @dillyttinn
    Huh, never thought of such concepts like tracking, fidelity or something from attack motions. Great video