Mercy: Overwatch's most DIVISIVE Hero

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Published 2024-05-11
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Mercy has been the face of many controversies throughout Overwatch's history, to the point where she's basically in her own Identity Crisis. But I used that title twice already, so we need something new. Mercy is Overwatch's most divisive hero, so let's talk about it.

Timestamps:
0:00 Intro
0:53 Mercy History
6:28 Design Discussion
22:30 Proposal
27:18 Outro

Footage Credits:

Mercy Gameplay Trailer (Gamespot) -    • Overwatch - Mercy Gameplay Trailer  
Ranked Mercy Footage Pre-Rework (MercyMainBTW) -    • Grandmaster Mercy Competitive Gamepla...  
Reworked Mercy Footage (IGN) -    • Overwatch: 4 Minutes of Mercy Rework ...  
Mercy Gameplay 2018 Junkertown (Xristiax) -    • Overwatch Grandmaster - Golden Weapon...  
Mercy Super Jump (Niandra) -    • ADVANCED Superjump Rez Guide - How to...  
Mercy Super Jump (Akshon Esports) -    • Overwatch Pro Tip -  Mercy Super Jump...  

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All Comments (21)
  • been playing since release day. someone in comp the other day shouted "FIND THE MERCY" and i had vietnam flashbacks
  • @dudex765
    Loved how a genuine strat with release mercy was to hide and let your team die only to come out of nowhere and rez them. Will always remember people screaming “FIND THE MERCY”
  • @xilefm-4517
    I think the most interesting thing about Mercy's identity is that her movement centric playstyle was a discovered over the course of the game's lifetime. Early Mercies didn't playthe character for her mobility but right before ow2 the no 1 reason I heard for why they liked playing Mercy was her unique movement system
  • @joereed8872
    Something that people forget is that the devs were fine with her ult negating a push from your team by rezzing 5. I mean, they added lamp and suzu to the game. The real issue the devs took with mass rez was that people realized that when mercy ult was up on your team, you could all int in to force cooldowns for no cost as the mercy hid in a corner. They decided to change it because they felt that no support ability should incentivize intentionally dying.
  • @_benn
    I think you forgot how the new slingshot isn't just super jump up, you can now fly literally any direction from the GA. In overwatch one you could only really go a little forward from it or straight up (like 4 people could do backwards GA consistently too but thats not rlly relevant) but now you can go literally any direction for it and it feels a lot more fun.
  • >has an entire section talking about superjump >doesn't include the xQc clip of him having an aneurysm over a superjumping Mercy Smh my head I accepted the fact that Blizz has no idea what to do with Mercy when they implemented the 'triage' changes. Made heals work best for critical allies spread out, yet nerfed the ability that gets the Mercy TO those critical allies by 100% if she has the audacity to slingshot into better positions. I would have actually liked 'triage' playstyle if it weren't for the GA nerfs. Literally just apply the cooldown to superjump specifically, not slingshots!
  • @AlexYeen002
    The one thing that ill always miss on mercy was the healing passive. It made her an actual pick for ffa deathmatch, it was so fun
  • Overwatch community: Player likes Mercy: Persecuted by the community Player dislikes Mercy: Persecuted by the community
  • @abrawolf
    One thing you missed or didnt really put much emphasis on, guardian angels active cooldown after usage of a movement tech. Before the 2.5 second cooldown you could cancel guardian angelbwith a movement tech in a way that started your cooldown a little bit sooner. After the 2.5 second nerf, when the "reverted" it it bassicly stayed. Youd have 1.5 seconds after using a movment tech where the ability was still active (even if you were touching the ground) and THEN you have the 1.5 sexond actual cooldown making it a total of 3 seconds until they took .5 off with the flobal projectile changes (which wasnt enough for a character whos sole survivability is based on movement). Mind you this 3 second (now 2.5) cooldown punishment on skill expression will pop up even if youre only doing a slight reposition and can often be the thing that leads to your death making micro movements a detriment in a lot of situatuons which is frustrating because poistioning and movement is how you show skill with this character and you get punished for both
  • @kosmosfan01
    One thing that can be irritating about Rez is how you'll boop her but the game will be inconsistent on whether or not you interrupt it. I've seen my friend boop her way off the soul while in Primal and she'll still get it but then others will barely budge and it'll cancel it.
  • rez is such a core part of Mercy atp that I dont think it should be removed. also, rez is NOT as strong as some people think.
  • @HOMOGRIMOIRE
    As someone who played in the mass rez mercy era, the other counter was to manage your ults. you shatter, wipe, enemy rez comes in, rip, but not really because you have reaper or zarya ult and they all die again YIPPEE!!!! And imo, the reason most players arent better with understanding the ult economy is because mass res isn't here. Mass rez made you learn and understand the ult economy if you wanted to counter it, which you did, and thats one good thing I'll give it. The other good thing I'll give it is that i liked it. it felt like an ultimate. Valk doesn't give that same feel in the slightest.
  • @bigfudge2031
    I've gotta disagree about the GA changes between OW and OW2. The old super jump was nice to be able to pull off but it was super inconsistent because it was a bug and not an intended mechanic and even if you could do it, it didn't really help that often because it was still very situational. The new GA gives the player so much more agency with the slingshot because you have way more control over the character and is an increase in skill expression not a "dumbing down", increasing the GA is what lowers the skill ceiling.
  • @Pyrax99
    started with OW2 and i've been on the mercy lifestyle ever since and while i can understand your plight of the ow1 tech being just... a real simple mechanic now, the ability to break physics and slingshot around cover and teammates like a schizoid is my life's purpose now. no one knows when or where you'll go but you, and even then sometimes i dont even know what i'm doing with how fast mercy can zip and change directions sometimes. I just want her to actually play like a medic instead like a pocket, playing teammate ping pong is way too fun to just sniff your Ashe main GF's hair all game :(
  • @hiferret
    your channel is so underrated man, i know it's not on topic with the video but been loving your overwatch grind!!! keep it up. excited to watch this one!
  • @J6llyJ9
    I'm sorry, but you really can't remove Ress from her. That's like removing Turrets from Torbjorn. It would make far more sense to make it an Ultimate again, but only Ress 1 ally and have a low cost like Tracer's bomb. The problem with Mass Ress was that it could cancel a good play from the other team (which TBH is bullshit because no one complains if a Junk/Reaper/Phara gets a 5-Man Ult, but supports aren't allowed I guess...). A tempo-Ress can be very valuable to prevent the domino effect a 4v5 has in a teamfight, so it wouldn't be such a downgrade, especially with a lower cost allowing you to have it up more frequently. In turn, Valk could become a 5-second Buff for AoE Healing/DMG.