I Made a 1D Game 🎮

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Published 2021-03-09
Link to play the game → mashpoe.github.io/1D-Game

Source code → github.com/mashpoe/1D-Game

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Check out my website → mashpoe.com/

GitHub → github.com/mashpoe

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All video clips that I did not create myself can be found in the following videos:

Zelda footage:    • The Legend Of Zelda A Link To The Pas...  
3D tunnel:    • Checker tunnel - 3D HD animated backg...  
Super Mario footage:    • Arcade Archives VS Super Mario Bros (...  
Pewdiepie:    • Beat Saber - Part 2 - Memes and vr wa...  
Wolfenstein 3D:    • Video  
Optical illusion room:    • These Rooms Are Actually Optical Illu...  
rubiks cube illusion:    • Amazing Anamorphic Illusions!  

All Comments (21)
  • @Mashpoe
    Some people were asking why the 3D glasses store page was gone, so I'll explain here. This video only blew up after I made my 4D Minecraft video, so I never sold many 3D glasses. I decided to repurpose them to make 4D glasses, which are also unavailable at the moment. If/when the 4D glasses become available, you will be able to use them just like regular 3D glasses, but you probably won't be able to get them for the same price.
  • A 1D game that looks like a 3D one whilst being in a 2D world and that needs 3D glasses to give a better 2D effect.
  • @TheFJPlanets
    This game is honestly terrifying, there is no sound when you detect an enemy, so it stares at you deeply into your soul.
  • @KyzenEX
    This game has so much horror potential lmao, the enemies have jumpscared me more than I would admit
  • @Galopolyrim
    After seeing the enemy, this would make a perfect horror game.
  • @JohnDlugosz
    Your "barcode" display -- stretching out the 1-D line so we can see it -- is exactly what I described in a short story I wrote some years ago. It was the perception of an uploaded brain that got put into a Flatland world. I had the fog too, but that's straight out of the original Flatland book.
  • @donutlol246
    how do you manage to make a big stretched colored line look so terrifying, i keep having heart attacks every time the enemies pop up
  • @EnderKittynet
    The rendering technology is the exact same as that of the old raycasting games from the late 80s/early 90s The difference is that this game does not attempt to create the illusion of a 3D world. This game could be used as a demonstration of how the old raycasting games actually work under the hood
  • @Hankathan
    Playing without the 2D display, it took me quite a while to realize that the enemies did not in fact have insane health, but several of them had stacked and obstructed my view of the others. A very visceral difference to other displays! I even tried the 3D anaglyph and could eventually read it even without glasses! Very fun concept.
  • @beardalaxy
    The fog definitely makes it look like a 3d game. Even if it's not being rendered in 3d it really looks like it is.
  • @MrCheeze
    Honestly, the fact that it's so navigable does a lot to explain why the first rudimentary eyes managed to evolve in the first place.
  • @TamTroll
    i just want to say that the enemy design in this game is downright horrifying. just a giant pair of eyes coming right at you. 10/10, won't sleep tonight.
  • @Galaxy-oy4nj
    This could be made into a very, very scary horror game
  • I played a 1D arcade game before! It was called Line Wobbler. The display was a vertical line of multicolor LED lights, where you would play as a white dot that has to get from the bottom to the top. You could move up or down and you shake the joystick to block red enemies
  • The backrooms walls, the uncanny feeling of being pursued, the unsettling 1d view and the creepy stretched monsters makes this a horror game with much potential. No noise jumpscares are scary but maybe you could add some neutral noise that suddenly disappears when a monster is detected or the other way around (noise when seeing monster). It shouldn't be difficult to program. Nice game, looking forward to version 2.0!
  • @cosmogoblin
    A lot of the ideas here were covered in Edwin Abbott's "Flatland" (1884). For example, he talks about how fog is crucial for life in Flatland, to assess distance, and how inhabitants in dry regions have it so much harder. Well worth a read (freely available, only a couple of hours to read).
  • @Leafeon64
    this is honestly terrifying.... wondering around in the dark, going around a corner, and seeing the pink thing with those horrid stretched eyes, i might not sleep tonight, but great game lol
  • @cuppacharly
    This is super fascinating. As someone with no depth perception (as only one of my eyes works at any given time), I find your game pretty interesting. I assume my perspective on it, being one dimension down from my natural vision, is similar to how a typical person would perceive a "3D" game. The shadows help a LOT. If there were no shadows, it would be like me walking around in a perfectly lit room 😂 I would walk into *everything*.