Arcade Longplay [211] Super Contra
570,996
Published 2011-07-01
Played by: Tsunao
The second game.
Also involves two muscular men (one shirtless) shooting aliens. Front flips are involved, as usual. This game has a weird jump mechanic, what with holding Up to jump higher. This ain't no Valis, yo!
I was expecting the big robo spider boss to appear D: (it's just the boss music. :3). Oh well.
Playing the game on Difficult (I thought I had the game on Very Difficult. D: Oh well. It is already done.) Weapons can be upgraded by picking up the same powerup twice. It Wasn't seen again until Contra 4. As usual, I get the spread because a kazillion things are going on.
Since I suck (and wanted to play on a higher difficulty), I abused teh states of saves or sumthin'. Emp'rer Devil Gava's parts take a lot of punishment. o_o Madness! -
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All Comments (21)
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I love that masculine feel in Super Contra. It really drives you from that monster soundtrack.
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Definitely one of the harder arcade games of its era, and that's saying something. Limited continues made sure that you never saw the endgame back in the day.
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It blows my mind that while Contra III's best ending was flashing back to Bill and Lance's adventures, it was in fact giving a throwback to the attract mode of Super Contra. My experience with Super Contra was the NES port Super C, so it was just pure gameplay. Still a fun game, but happy to see the arcade footage!
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I like how he just goes with the rhythm at 9:00.
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I could not have imagined a game this good came out in 1988.
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I'd love to hear a meeting between the weapons designers and the military brass in these games. "Sir, the good news is that we developed a super tank capable of striking fear into our enemies. The bad news is that it shoots really slow bullets and can only aim at a fixed angle, but we don't think this will be a problem if the enemy will agree to stand still.".
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The explosions are so bassy, I love it!
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This is why you do not leave home without your spread shot.
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Seeing this game just makes me realize how freaking good Contra 3 is. It took the best things from this game and made them much, much better
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5 years later, and still gives me pleasure
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Hitboxes are not the same size as the character in most games. If bullets are flying everywhere and you control a huge sprite your hands and legs are usually immune to enemy fire. You can see that in Doujin and Cave shooters as well as fighting games to balance the characters.
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In my opinion, the best weapon is the super machine gun. It can be obtained on the first level; get the initial machine gun and then get the second one right before the helicopter. The super machine can work like a scatter gun if you move your gun up and down.
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Arnold Schwarzenegger and Sylvester Stallone VS The Predator - The video game
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3:20 this is a pretty much badass music
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Excellent display of skill & courage on Super Contra & the gamer even managed to hold on to his weapon for the entire run of the game! Again, Congratulations!
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much, much pros for excellent music
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Everthing explodes....Alien movie was like nightmare to Japanese...they just add more nightmares to the good ol nightmare.
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0:21 Bill: *Looking around* What is this place? Lance: Keep your eyes peeled! (Edit: to correct the dialogue)
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Thanks for posting. Reminded me more of Contra 3 as I'm sure most of us noticed. Cool to see though. I probably only played this once before the NES port took over my memories.
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I always liked the bomb gun myself. I also like the enemy progression in this game. The first two stages are full of human (or at least human-seeming) enemies and mechanical bosses; the third stage starts out that way, but aliens start appearing near the end, and the boss is an alien monster; the fourth stage has humanoid but not human enemies, a bio-mechanical midboss, and another alien boss; and the final stage there's nothing even remotely human or technological about the enemies. Environmental storytelling at its best, without any dialogue.