We got a Goblin Army for 2 elixir

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Published 2024-06-14
It does damage, curses units like the mother witch to spawn goblins AND adds 50% damage amplification.

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All Comments (21)
  • @Jafooly73
    Supercell Headquarters: "Should we fix our game and make it balanced?" "Nah, fuck that, lets make the most ridiculous card possible!!!"
  • @tearsim8043
    the first few seconds of the video i thought this was an event card
  • @Zeppelin4O1
    Don't tell me this is power creeping poison now...
  • @nicous2513
    interaction with elixir golem gonna be crazy
  • 1:58 2017: *Seeing a Goblin Graveyard on a clickbait CR video* Me: "They're not going to add this in any way, there's no way... 2024: Me now: Real s**t
  • @firecrackercr
    So in theory, you will be able to create infinite pigs/goblins since corrupted hogs dont create new corrupted hogs, but goblins will. You can do Mother Witch + Tombstone + Curse + Mirror on both players and create an infinite cycle of cards that creates an ever-changing army
  • @Freeando
    i think supercell fired their entire cr balancing team no sane person would let this through for 2 elixir
  • I can't wait for goblin curse evolution where it turns all fallen units into goblin giants with goblin brawlers on there backs for only 2 cycles
  • @_CkC_
    Imagine putting that spell on the King tower and turning it into the Goblin Queen
  • It's way to good for 2 elixir, it should be more of a competitor to the poison like how the log, zap and giant snowball are competitors, i think making it 4 elixir and either turning them into goblin dolls or just goblins with less health would be better as you can turn cards like skeleton army or witch into multiple goblins, and the damage increase could be really deadly to anything
  • @AuxVpn2
    Supercell: ''Hmmm.... seems balanced for 2 elixir, let's not nerf it in the future!''