Someone Just Loaded 60,000,000 Render Distance in Minecraft, For The First Time

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2022-07-09に共有

コメント (21)
  • @tnsquidd
    The new 1.18 mountains feel like they are supposed to be seen with a much higher render distance than the game allows. This really should be a vanilla feature by now
  • Mojang should just hire porkchop to do this full time if they want to, this is amazing and deserves to be in the base game
  • @SeanVito
    I am in awe. This needs to happen legitimately; have mojang work with him. It is mind-boggling seeing that view distance. Absolutely incredible. And my goodness it would be so much easier to figure out where I am with landmarks. I wouldnt be afraid to travel 100 miles away from home base. Especially trippy with the floating islands that blot out the sun. I wonder what end would look like with endless floating islands in the abyss
  • Its not just about rendering chunks, each chunk is calculated before even being rendered to know what level of Perlin Noise is used which determines the blocks contained in each chunk which then determines what the chunk will even look like. We don't have the computing power to even do this in real-time for this amount of chunks, hence the render distance being capped and why we get heavy lag if tried to extend the cap. Other games have long distance rendering because the map was already predefined and not generated in real-time to an infinite scale like Minecraft, the terrains of these games are usually non changeable and not made from calculated Voxels on the fly. My guess if this is 'real-time' is that it's based on inaccurate predictions from the current noise levels we have already loaded in, meaning the terrain isn't actually accurate at all, if we had a starting point and moved in 1 direction from said point very far away, once we arrive at the chunks lets say 10,000 blocks away it would look completely different from what it looked like from the starting point. Not that we could tell anyway due to anti-aliasing and horrible graphics at that distance, there isn't enough pixels on your screen to even see that far clearly. The way those chunks will be loaded in is by using Fractal & Octree methods which means it would be a repeating Fractal which just keeps repeating already loaded in chunks to 'infinity' we've had this method for years but for a game like this its a completely inaccurate solution. That's why even on the video the terrain just looks exactly the same everywhere you look because its not the real terrain being generated just repeating chunks I've worked on voxel engines for years and seen people use these methods in voxel engines. The results look amazing, but it's completely inaccurate
  • Given that a Minecraft day is 20 minutes, and it took you 35 minutes, that's 1.75 Minecraft days. So in a roundabout way, that guys' answer of 1.86 days isn't that far off.
  • I love how evident the perlin noise becomes at that render distance, making all Minecraft worlds seem essentially identical.
  • Since it wasn't mentioned in the video, the process of making a 3D model less detailed as distance increases is called an LOD (level of detail)
  • 6:30 with how the water is loading it seems more like it’s loaded in visually rather than an actual chunk. And there’s another person making a mod that does the same. It’s called distant horizons
  • @Ceagle
    With the addition of the new mountains, LODs are needed more now than ever! I can imagine myself just gliding through the vast and endless landscapes for hours!
  • If Mojang is unable to think of a way to add fireflies to the game or even a pause feature in bedrock edition, then I think we have our answer as to why LOD isn't a feature yet
  • @ReiCaixa
    I honestly fell in love with your concept. The idea of our mind playing games per centuries while we travel in space. We could probably complete every game that have ever existed, plus build crazy projects in them. Just so someone maybe not even human can find all of it millions of years later in a remote planet. Or maybe it would stay there forever hidden.
  • Imagine having every player play in this single world without any performance issues. That would be amazing
  • I don’t know how many times we’ve seen one guy make a mod that just completely changes and improves the game but if mojang attempted to do this they would take a year and a two part update twice delayed
  • this needs to seriously be brought to light , it brought out child me and made me happy to see this, it looks like a sandbox ark visually but with its minecraft characteristics.
  • @masterkek4243
    4:46 Open GL isn't hardware, it's an API and the code needs to be updated. An API is code that translates communications somewhere between a program and a kernel. I'm no programmer (or rather I suck at programming), but I at least know that.
  • It's such a necessity now, the terrain of Minecraft has gotten so much larger, it needs that for not just the sake of immersion, but for the sake of beauty as well.
  • There is a mod which combined with cubic chunks, removes the world border and generates normal terrain all the way to 2.1 billion instead of 30 mil. Also it generates to 2.1 billion on the y axis as well. Would be cool if someone were able to combine the unlimited render distance mod, cubic chunks, and the unlimited terrain mod.