Intro to Tool Dev in Unity [part 4/4]

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Published 2020-05-08
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part four, the finale!

this was originally streamed as a course for students at futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!!

💖 Patreon ❱ www.patreon.com/acegikmo
🐦 Twitter ❱ twitter.com/FreyaHolmer
📺 Twitch ❱ www.twitch.tv/acegikmo
💬 Discord ❱ discord.gg/v5VWuga
🌸 Instagram ❱ instagram.com/freya_holmer

0:00:00 - Intro
0:00:22 - Code Changes for Tangent space
0:03:01 - Multiselecting Prefabs in GUI
0:13:46 - Randomizing Prefabs
0:19:03 - Struct vs Class
0:21:21 - Randomizing Prefabs (continued)
0:34:11 - Fixing Preview Lighting
0:37:57 - Prep Scene for Obstruction Testing
0:39:06 - Obstruction Testing
0:46:08 - How To Bounding Box (or not)
0:51:18 - Setting up SpawnablePrefab data
0:58:44 - Implementing the Obstruction Test
1:05:21 - Thor Turns off the Stream
1:06:09 - Displaying Invalid Prefabs
1:06:47 - Creating a Hologram Shader
1:19:09 - Implementing the Holograms
1:24:18 - Showcase of Tools in Budget Cuts
1:43:40 - Book Recommendations? (lack thereof)
1:44:13 - Any Flowstorm Dev Streams Soon?
1:45:15 - Tool Dev's Similarities with Game Dev
1:46:03 - Final

All Comments (21)
  • @puzzlinggamedev
    Incredible series as always! tons of things to try in my projects!
  • @taguetrash
    That Roomie script looks amazing for quick mapping, makes me want to make something similar..
  • @mailmaxxxx
    Thanks so much for this series! I confess to being completely lost in Ep 4 because of the refactoring, but overall I've learned so much :)
  • you rock freya thanks for this many would be helped and will be getting help for so long i wanted to be a game dev too but ended studying economics
  • @genelee2050
    this is awesome tutorial & 'let's do'' stuff. thanks for the patience
  • @ucanhle3092
    you're awesome! please keep making videos! thanks
  • @kevin1a2b3c
    Thanks for the tutorial! But may I ask how do I get all spawnPoses by tangentToWorld? (the part at 2:38) I can't figure it out.
  • @Parkathor
    Crazy informative series! Ngl tho, the change to tangent space in the beginning did make things more confusing.
  • @user-kt8rw7wu7o
    nice tutorial ) have you git repo? i would be nice to read code examples
  • @mirkoson
    Hey Freya, I've been enjoying this series of tutorials, but I got lost on your refactoring since you didn't show how the GetCircleRay and DrawCircleRegion work with the Matrix implementation. Any chance you (or someone around here) could clarify that part? Thank you!
  • @Fortu440
    but we who watch the video on youtube can´t see all the changes made in the script and therefore can´t keep up with the rest of the project. :(
  • @smstitan6400
    It's really sad, so much effort Very less views, but these videos really help the ones particularly searching for them Or give some interest for someone like me
  • @adgd
    I was following and when you showed up with a completely rewritten script I completely lost my bearings and gave up on following the code :/ I even tried pausing the video at times to copy the re-written code but you don't show everything you changed y.y Amazing series anyway, loved it!