The most important parts of getting GOOD in The Strongest Battlegrounds

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Published 2024-01-07
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All Comments (21)
  • @theholygrail
    as usual i forget some things i wanted to say, so for the next time i make a video like this, i'll show neat tricks that I personally use
  • As a decent-ish player I wanna say its important to have fun and make your own fighting style. While doing these things will make winning easier, you can win the same fights in other ways and dont limit yourself to just what he tells you to do. Edit: OK so after watching the remainder of the video nothing here would really prohibit a specific playstyle so this just acts a general warning, develop your own playstyle and you will go just as far as someone doing supposedly "everything right." Cheers
  • @finqsse7396
    Another good thing to keep in mind is that with Genos, if you charge up Blitz Shot it'll go through block(along with curving less). Just keep in mind it can be canceled if the opponent figures out what you're trying to do, but if an opponent is spam blocking and is at medium range I'd suggest charging it up all the way to bypass their block.
  • @legendreaper8142
    i also noticed that some, if not all of the characters third m1 is slower than the first and second, so if you are trying to get a side dash combo, try using only 1 or 2 m1s per side dash, otherwise you risk getting comboed bc of the bigger endlag. You dont need all those fancy speedy moving, just wait for the moment when the enemy side dashes near you, and then you side dash once, and boom combo.
  • As someone who used to just spam counter when I was new, I've learned a few things: It's best to only counter moves that do a lot of damage, and only counter when you know your opponent will fall for it. I also have made another tech I call reverse baiting. Basically, you counter right after your opponent uses a move, then block and counter them if they try to take advantage of the stun. I only recommend this if you're good at blocking, cause it can be really risky.
  • @bnuuy610
    Thanks alot for this video, i have 10K kills and im losing skill alot so thank you for making this
  • @Spoon-yr2ho
    8:14 Fun fact: You can actually land machine gun blows after you do your full m1 combo. Although it isn’t reliable, you can side dash after the fourth m1 then use it. You’re better off just downslamming then using machine gun blows or just using it after 3 m1’s though.
  • @day18366
    Thx man it helps a lot first I thought the normal front dash now is useless but it still useful for some situations
  • @gamelernatique
    evassive tips:use your evasive when the hero hunter is about to do his hunter's grasp on you after he uses flowing water or lethal so he just wastes his hunter's grasp like this use evassive just when the strongest hero is about to use his uppercut on you and remember don't do it just after you get knock down otherwise he won't lose his move you have to make him think you got no evassive than boom you can even get them in a good combo like this
  • @Guasp-333
    For Atomic, If you time it slightly after atmos when they stunned you can combo extend with downslam, and Atmos has a similar ability to grand slam where you can hit people mid-air, though with no animation, can probably counter reckless Genoa users using jet dive, and pinpoint bypasses block, so does atmos, also you can move with Quick Slice to do a sort of AoE, also you can “ counter” with quick slice, if you time it, the jump back at the start of quick slice can weave the opponent’s dash, and counter them with the main attack. Split Second Counter can damage multiple people directly (all of atomic’s moves can) and Atomic’s Finisher resets cooldown for the first move you chose after the finisher, which can lead to some crazy combos.
  • @neoestrellanes
    thanks holygrail this helped me so much ur vids are always a banger
  • @bluecat6525
    Here are some tricks Deadly ninja - u can do 3 m1s and then press dash without any directional input to perform a dash cancel, then jump and use flash point to do a combo extender (has to be timed right). Brutal demon - u can use home run and then quickly flick to them while they're in the air and do grand slam, making u do the uppercut variant of it and extending your combo. Blade master - u can do pinpoint cut into a side dash in their direction, and then use quick slice (or whatever the 1st move is called), and position urself so the backward lunge of the move moves u in the direction of your opponent, and then u can combo extend without side dashing, meaning they don't have time to block or counter.
  • I've been practicing SBG on console and actually, I found out you can legitimately change joystick sensitivity. Adaptation is REALLY important for console. For example, if your opponent likes to jump alot, adapt to their BLOCKING pattern. This will make things really easy. As if some people would love coming up to you and using m1s, leading to combos. Lock-On isn't that necessary if you've adjusted sensitivity to your liking. Combos on Console can be hard at times, some combos easier some harder. As an experienced console player, I'll say console is easy.
  • @kashuenc-ce9lk
    Hi, this video actuall helped me a lot so I want to say thanks :)
  • @Play-Ghost
    Another thing to notice is every characters special ability Saitamas ability is that every time he lands a killing blow his ult bar goes up by 25 percent and if normal punch was the final blow then your ult bar gains 40 percent Every garou move when dealing damage has I-frames meaning the move once executed will finish On top of that every time garou lands a finisher he recovers 40 percent of his health Genos has one of the most broken abilities in the game and that is when he lands ANY finisher all of his cooldowns get reset On top of that you can also use your moves while suspended mid air Sonic used to have two abilities but after his official release he lost one During early development sonic used to have farther dashes and daster move speed the lower his health got however this was removed due to a hard time with the correct programming However sonics remaining feature is his teleport sidedashes which he gained 3 every time he landed a finisher and infinite while in ult These were slightly better side dashes that made you hard to see and gives a bit of I-frames Brutal demon Similar to garou brutal demon gets I-frames for all of its connected moves However metal bat actaully has a name for its second ability being adrenaline which 40% damage recieved and converts it into ult bar energy
  • @Kartrice
    He could be a really good tip if you aslo explain or give advice about the PING or MS, because some tech and mostly close quarter fight are influence heavely by the ping. :_nutNutCursed:
  • @rtanjuaquio6708
    Tagging on to opponents when side dash (prediction) helped me so much from last vid :D TYSM!