Doom 3 - 16 Years Later: An LGR Retrospective
873,615
Published 2020-11-06
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All Comments (21)
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Man, 2004 was such an incredible year for gaming: Far Cry, Half-Life 2, Doom 3, GTA: San Andreas, Painkiller, Battlefield Vietnam, UT 2004, Riddick: Escape from Butcher Bay, Halo 2... the list just keeps on going. So many fond memories!
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I remember seeing a picture of John Romero signing a Doom3 big box copy, and he wrote “I didn’t make this... John Romero”. Best shit I have ever seen
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I played Doom 3 so much that that I visually memorized the first 3 levels. If I couldn't sleep, I just imagined hovering around the first two levels when I was a kid x) This game has a special place in my heart, thanks for making this video...
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This still the only game where enemies like the hell knight felt as scary and intimidating as they were seemingly meant to be. Even imps felt intimidating, the first encounter has similar vibes to the first licker encounter in re 2. Classic atmosphere.
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plot twist: the bloody fingerprint and bodily fluids in the manual are from the previous owner you bought it from
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The game that people once upgraded their PCs to play on high settings, now easily playable on the Nintendo Switch. We've come a long way.
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You really described it well. It is simultaneously Doom and not Doom. While it eschews the classic "run and gun" Doom game play for slower "crawl and maul", its atmosphere is really effective as a terror/horror movie/game. It still scares the crap out of me....something the newer (and better) Doom games just don't do at all.
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Dead Space and F.E.A.R are also in this genre of spookiness. I’ve also played DOOM 3 a lot. The time you take that elevetaor down to the “Excavation Site” was a great part
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16 years ago... W T F
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"I didn't get to play it that way (max settings) until years later." Sounds like us average gamers.
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If I recall correctly, Doom 3's "gravity gun" was only a developer tool, not released in the first game because they thought that it would "give too much power to the player." However after Half Life 2 came out and they saw the success of the gravity gun, then that's when it was decided to include it into the Doom 3 expansion.
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It's hard to look at Doom 3 screenshots today and explain to people how unbelievably gorgeous it looked at the time. It truly was amazing in the context of its time.
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I remember my older brother taking me to marching band practice one night. It was pouring rain, and he'd hooked up his laptop to the car speakers and played Doom 3 while he was waiting for me. I came back with my color guard flags wondering why the heck weird monster sounds were coming from his car... good times.
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I miss the manuals that came with games. Some had so much character to them, like Mechwarrior 2
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Easily the most underrated Doom installment. I remember playing this gem on the xbox during Easter of 2005.
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I love Doom 3, but the developers really needed a lesson in pacing. Enter a room - Enemies spawn. Get half way across the room - Enemies spawn. Come back through the room - Enemies spawn. Cough - Enemies spawn.
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I remember this and Crysis back in the day when I was in 8th grade were pretty much the hot talk and if your PC could run them you were the coolest kid in school!
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who would've guessed that the Professor Betruger, who is literally called Professor Deceiver in german, would betray you, what a plot twist! love that game
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Jokes on you LGR, I waited 16 years and now I can play this in my outhouse, the way God intended.
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Carmack's reverse is still a good looking lightning technique especially compared to some of other games from 2004