Top 10 Resident Evil 3 Remake Secrets & Easter Eggs

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Published 2020-09-23
We once again return to the world of survival horror as we accompany Jill once again through Resident Evil 3. Now I normally pride myself in finding behind the scenes information, unused assets, or any sort of cut content but unfortunately this time around I really wasn’t able to find anything and believe me I tried. But if I end up gaining any of that information I’ll be sure to make a separate video.

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All Comments (21)
  • @Gojiro7
    the Easter Egg I found is still relevant in this game, if you visit the STARS office, on the desk right next to Jills is Chris's desk, and on the desk is a CD with a piano key layout on it. I think its a pretty safe bet to make that Chris got embarrassed at his lack of Piano playing skills in RE1 and has been practicing since then. (btw its harder to see it in RE3, you can see it better in RE2)
  • dario: "I'd rather starve in here than get eaten by one of those undead freaks!" dario in the original RE3: leaves his safehouse and gets eaten by zombies
  • @LIONREV7
    So Jill defeated Nemesis by putting her FINGR in his mouth while telling him to take a hint?
  • @renamon5658
    Mikhail Victor has extra dialogue if you go back to the train after the game teaches you how to dodge he says " i sent Carlos to clear rubble from tracks. Gives him a chance to clear rubble from his brain" and if you go back to train after you turn on the power he says" Jill,thank you. I know you will not let these people down." also the car jill used to hit nemisis was the same model Ethan drove in the beginning of re7
  • @AJ_079
    “This is Nathaniel Bard open the door please” 😂😂😂
  • @lonewolffang
    Another small but easy to miss easter egg is, at the very beginning, during Jill's nightmare, when slowed down there's a glimpse of Nemesis on her tv.
  • @Kozi15
    If only RE3 Remake was given the same love that was given by the devs with RE2 Remake. Hoping for Code Veronica next but at this point it's almost confirmed that its RE4.
  • The mass produced things are regular tyrants, not Nemesis. Nemesis was made in Europe and shipped over.
  • @themaccave08
    There are a few reactions of Carlos during his R.P.D. section like going down to the little room with the Brad poster outside, across from there is a locker that has a uniform that would be found and worn by Leon is Resident Evil 2 and he reacts with: "Somebody didn’t have time to put his blues on." While exploring the S.T.A.R.S. office, there’s a picture of the team and he react with: "Is that Jill in the front row?" And finally, the best one in my opinion, when you find the spade door in the Main Hall, Carlos will react hilariously: "Now here's a weird f@%kin' door!"
  • @Spiritx1992
    I always figured Brad was able to speak because he hadn’t fully turned into a zombie yet. Murphy was also able to speak in the original RE3 because he still had a shred of consciousness left, it’s possible Brad was in a similar state.
  • @Baron4827
    There is one small thing that may have been missed. I'm unsure if other RE games do this, but I remember someone found out that Nemesis is technically always present. As in, he's always spawned in, just moved somewhere out-of-bounds where the player can't see or interact with him. But if you take the camera outside the game world and look around, you can find him floating in the void, waiting for the game to drop him in when needed.
  • @marea3263
    Please make an episode about RE Revelations 2
  • My first playthrough, I tried to hide from nemesis in the toy store, when he watched and waited outside the window, I almost shat my pants. And it took me a good 15 mins to work myself up to run back out Lol
  • @mkoll8828
    If you shoot at Nikolai when he's looking at Jill through the glass in the warehouse, he shifts his stance. Looks like he does it so the bullet impact doesn't impede his vision
  • @xgnik5334
    "One of us is injured and immobilized" Could refer to Bob in the first Chapter who later becomes a zombie and attacks his partner.
  • I don't really get why people thought Brad speaking was unrealistic. Brad was still alive and in the final stages of zombification. The "sorry" was the last vestige of Brad's humanity before he fully turned, its why he's completely feral by the time Carlos got to him. Murphy from the first game showed this is possible. He was in the process of turning while begging Carlos to put him down, because he knew he's going to start eating people real soon.
  • @DarkScorpion64
    "Subverted expectations" indeed. I loved the game, but it felt like a third was missing and left me feeling it there could be more.
  • @zerumsiru5204
    In RE Outbreak, if you die in multiplayer, you'd end up coming back as a zombie, and if you pressed the speech/vocal input to make your character speak, they'd beg for someone to kill them or say sorry. Seems like if you are in the extremely early stages, but your body still dies, you'll be aware of the fact you have little control.
  • @TheDomRey
    Amazing! Just two additional pieces of Carlos dialogue I found on my play through in the RPD: 1. If you approach the shutter door to your right, he’ll notice the ‘keep out’ sign and say “Alright, you want me to keep out? I’ll keep out” 2. Upon approaching the West Office or Library doors, he calls out to Tyrell saying “Now here’s a weird fuckin door!” who tells him to leave it and focus on Bard. All in all great video
  • The best reference is the one in wich Nemesis honors Hollywood movies and kills the black guy first instead of Jill...you know...it's main target. Great video boi, thank you.