Helldivers 2 - The Flamethrower Upgrade Is Out Of Control (Helldiver Difficulty, Solo)

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Published 2024-04-16

All Comments (21)
  • @PROPHYZ
    dude is liberating a whole planet by himself with this thing TOASTY.
  • @Diagram3
    DOT is bugged. They buffed it so much without realizing it doesn't apply correctly. So now its OP and bugged. Enjoy the flame power while you can.
  • Learning how to quickly kill from your videos has elevated my gameplay far more than other Youtubers. The way you never stop moving and focus on certain targets over others has helped me even when getting overwhelmed.
  • @gVert404
    One of the community managers recently said that fire was likely overtuned because of the DOT bug, and they will be reevaluating it after it’s patched. I’m guessing there will be a small nerf but not a full reversal of the initial 50% damage buff. The only reason they might leave it alone is that fire only performs well against bugs
  • @quintondoss6855
    the death at 8:15 lmfao holy shit it caught me so off guard. charger slapped you like a gnat 😂
  • @Xkiller269
    From a guy who loves seeing a high kill count at the end of my games, it's where I derive most of the fun now that I've unlocked most things I wanted. This game is just awesome to slaughter in.
  • @mr_boom105
    Stun nades work REALLY well with the flamethrower. Being able to stun chargers is pretty strong.
  • @phantomeye5199
    Now that was totally amazing! Well done. Good work. Keep it up!
  • @cookie1138
    I had tested this out pretty quick after the upgrade was released and I think you are right here! I took the breaker incendiary and it felt underwhelming.. also I took the fire grenade. I think the damage increase is only in this setup without non-buffed fire weapons. Thank you again, I wouldn't have thought about the damage overwrite in the first place!
  • @Spec-FiveCarr
    I completely understood your decision to NOT bring the Breaker Incendiary. You wanted to test the new fire buff for the Flamethrower and the Breaker would've introduced a second fire variable into the experiment. Great video as always!
  • @renuznet
    You are going up 1k subscribers every couple days! Keep it up!
  • @robjsmiles
    First person with the flamethrower has a use, it raises the gun to your helldiver's shoulders and therefore also where the fire is coming from, so it could help clear certain obstacles and add that little bit to your high ground
  • @kr8zdklown671
    Just recently stumbled across your channel. Great content my guy thank you! What do you think about an option to show dmg numbers in like a testing room ? or out in the world bigger numbers means heavier democracy!
  • @mertzyfy0773
    Have been playing the flamethrower myself ofc with the ship module and I have been enjoying it
  • @bobzthabarbarian
    Im level 30 and the list with the combustion module was the first "tier" I maxed out. I absolutely love using fire. Literally everything fire related(minus the mines mostly) is what i love running the most. At least for bugs.
  • I did a couple of missions today with a full fire loadout and it seems additive (stacks) and not replacing - but I think full testing is required 😅
  • You are so good, dude XD Yesterday I solo'ed full missions level 6 (I did half missions level 7 before, others players crashing), because I learn so much in your videos.