Hard Surface Topology (Simple Rules to Follow)
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Published 2024-02-13
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All Comments (20)
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Hey guys! Ok like mentioned in the video, here are 3 key rules to remember when we talk topology. These rules will drive all others. - Keep big quads in the blockout stage even as you can -Keep even spread of edges even - Follow the highlights to set the flow Extra tip: Avoid redirections in early stages, especially if you´re new and just starting to learn topology basics.
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this channel should have over milion sub always great content
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A friend of mine, coming from Houdini is learning Maya and hardsurface modelling now, I keep forwarding these to him. :D
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your content is a gold mine, huge thank you!
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This is brilliant! Mario you're the best!!! Thanks a lot
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Thank you. Very helpful.
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A lot useful content by my favorite modeler, in short time, thanks goddamn.
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Amazing❤ this video will be good revision for me before bed
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My reference channel in some hard surface tips and topology tricks, Best one
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this is super helpful. thanks <3
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Your tutorial is very important for me
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Great
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i am really loving your video it helping me a lot hey i just want to ask can you share some cylinder mesh topology tutorial
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please can you make this as a playlist for new learners like me, serial wise so that we go thru all the videos to learn more from your channel, most seems so complicated for new guys. but after getting some topology thing maybe those other videos make sense for us.
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I do all my modeling in C4D and damn I must say Mayas UI looks sooo clean. Do you think its worth making the switch or do you think C4D is good enough? Great video btw
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if you make insert in your shape before, how you can distribute your even quad to your topology
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i have question from long time and i couldnt find answer for , game assets always have Trigonal geometry !! what is the work flow of Trigonal geometry ?
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Which artists use excellent topology in their 3D models? 😊
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you should add a complex example at the end after explaining using the simple examples. I feel like showing the techniques on a complex situation better illustrates the point