Hard Surface Topology (Simple Rules to Follow)

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Published 2024-02-13

All Comments (20)
  • @Elementza
    Hey guys! Ok like mentioned in the video, here are 3 key rules to remember when we talk topology. These rules will drive all others. - Keep big quads in the blockout stage even as you can -Keep even spread of edges even - Follow the highlights to set the flow Extra tip: Avoid redirections in early stages, especially if you´re new and just starting to learn topology basics.
  • @yarugatyger1603
    A friend of mine, coming from Houdini is learning Maya and hardsurface modelling now, I keep forwarding these to him. :D
  • @nbgirl_
    your content is a gold mine, huge thank you!
  • @Timeshlft
    A lot useful content by my favorite modeler, in short time, thanks goddamn.
  • @Jerryjinxmouse
    Amazing❤ this video will be good revision for me before bed
  • @moghezel
    My reference channel in some hard surface tips and topology tricks, Best one
  • @preacher2643
    i am really loving your video it helping me a lot hey i just want to ask can you share some cylinder mesh topology tutorial
  • @techcdrive1702
    please can you make this as a playlist for new learners like me, serial wise so that we go thru all the videos to learn more from your channel, most seems so complicated for new guys. but after getting some topology thing maybe those other videos make sense for us.
  • @prymexxxx
    I do all my modeling in C4D and damn I must say Mayas UI looks sooo clean. Do you think its worth making the switch or do you think C4D is good enough? Great video btw
  • @sevenseven31
    if you make insert in your shape before, how you can distribute your even quad to your topology
  • @D7omegraffiti
    i have question from long time and i couldnt find answer for , game assets always have Trigonal geometry !! what is the work flow of Trigonal geometry ?
  • @user-uz1ql5hv4o
    Which artists use excellent topology in their 3D models? 😊
  • @short-circut2262
    you should add a complex example at the end after explaining using the simple examples. I feel like showing the techniques on a complex situation better illustrates the point