DnD Tricks DMs Use To Engage Their Players

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Published 2023-05-30
Learn 4 different strategies the DM's of #criticalrole and #dimension20 use to pull their players in to the game and keep them coming back for more.

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We take a look at Murph from Not Another D&D Podcast, Matthew Mercer, Brennan Lee Mulligan and Aabria Iyengar to see how they DM their Dungeons and Dragons games.

Apologies about the fact that some shots are not in focus.

0:00 - Dungeons And Dragons Tips
0:17 - Murph's Strategy from Naddpod
1:49 - Aabria's Narration Tip
2:57 - Brennan's Secret On Dimension 20
3:53 - Mercer's Critical Role Engagement Hack
5:30 - The trick they all use as Dungeon Masters.
6:50 - And one more thing...

All Comments (21)
  • @EpicSave
    Protip - remember these are actors in these online videos, not everyday friends and family. Don't expect performances or instant brilliant creativity - even from you, the GM. Your home game is for fun, not for show.
  • Ah yes, my personal tricks: - Talk less - Smile more - Don't let them know what you're against or what you're for
  • @milanopiano
    For me, Brennan's biggest quality ("trick") is his "Yes, and..." attitude towards whatever the players ask of him. Whatever they come up with, he'll interact with it.
  • Yo I legit got my players to just start chatting in character. The veteran at the table looked up at me after 30 minutes and gave me a look of sudden realisation that was just amazing to behold. That session was one of the most fun he’d ever had in game and I barely lifted a finger lol
  • @havenomouth
    Abria: Roll a perception check. Player: 3 Abria: What you don't see... I stole this immediately.
  • @nolanmartin6833
    i notice this how brennan won’t interrupt the playera to move along the story. if they’re laughing and having a good time he’ll let them run out of steam before continuing. so amazing
  • @daisybeam3357
    Another thing Murph does so well in Naddpod as a theatre of the mind podcast to have incredibly dymanic battles is that there's frequently lots of movement involved, like encounters that take place while falling down a mountain, or jumping between cablecars. For boss battles, he also makes great use of mid-battle flashabcks. It makes for some incredibly cinematic encounters and is definitely a different experience.
  • @mickeystix
    The DM silence bit is definitely real. I have many times when I fall silent after exposition or setting up a scene, and players look at me waiting for me to essentially tell them what to do. What I have learned to circumvent that is to either outright ask "what do you do?" or simply end with an expression on my face that beckons them to provide a response. It's a simple physical trick, but it does wonders.
  • @reubencommons8818
    That final tip about "draw attention to the game, not yourself. your players are there to play, not to be entertained by you" hit actually
  • @TK_Brainslug
    I love Aabrias "... and here is what you don't see"
  • Out of the millions of ‘Tips’ and ‘you’re not DMing right’ videos infecting YouTube, this was actually, genuinely helpful to me. Thanks!
  • @oniminikui
    I do a lot of Mercer's strategy. I'll let my players talk and sometimes they indirectly give me ideas to throw their way (not always bad).
  • @HeyitzMick
    Talk less... smile more? Don't let them know what you're against or what you're for?
  • @lukenullspec
    Hey man I appreciate how you don't beat around the bush and go straight into the tips. Its awesome! Great video
  • Interesting video. I like Murph's way of just leaving things in the room for players to interact with. You're right, it's something to keep you engaged and trying to figure out if/how that might turn the tide of an otherwise potentially drawn-out combat. Just noticed your wee countdown timer in the upper left corner - that's such a great idea!
  • I think you skipped the actual tip in the Aabria section. What does it mean to "describe like a movie instead of like a novel"? The rest are good tips though, sitting back and letting the players take the scene sometimes is definitely a good way to go.
  • @meganpopple9100
    Another that I love about Matt is that he creates spicy NPCs that keep things exciting for everyone. For instance, Travis hates shopping, so Matt creates a kooky shopkeeper or a hidden nugget that brings energy to it that would make everyone surprised and excited for what strange thing comes next.
  • @rcschmidt668
    Honorable mention: Monty from Dungeon Dudes is good with storytelling and flawless with the voices of multiple NPCs in a single conversation.
  • @Elessar0wind
    I really tried silence, lIke I'm Matt's method at heart, but with my online group it just doesn't work. They just don't give me much to work with, and when I try the silence, the silence just goes on for too long... Even when I generally just ask what are you doing? Or would like to do something now? I only get results when I ask a specific player concerning a specific task.