Unreal 5 ECS MassEntity: 25k entities chasing player

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Published 2022-08-22
6core/12thread 2.2GHz i7-8750h laptop cpu

25k interactive entities chasing player and avoiding each other.

All Comments (21)
  • Is there a repo for this available? Did you create any custom traits/processors/fragments/etc or did you use the built-in ones?
  • OH wow, are they using a navmesh? Would they avoid walls and go up and down hills?
  • @MegaAlexkiller
    Hello, are you used enough now to actually make a tutorial for this ? This is insane I'm really interested in!
  • @keefman85
    Really cool stuff man. been looking for ways to have lots of AI with a chase behavior. Are you using the UE mass AI or apparatus from the marketplace? I hope you make more videos like this and if there is any chance of a tutorial or a place I could download this project and see how it was done that would be fantastic. Keep up the excellent work :)
  • I super-duper need this for my game! Please, please, please share the project! :) I just can't figure out how to do this! Mass seems to eat performance even more in it's common setup and I can't make entities follow the player.
  • @nickwilde2408
    Hello, can you explain your setup? I am not familiar with mass ai, but understand its base concepts. I see that you are using simple setup where characters avoids each other and trying to move to target, but how did make them interactive? is it still mass trait or state tree setup? or interaction logic is in actors? Do the interact with player? If yes, how? is it trait of also logic in actor? Thanks in advance for some tips!
  • @jej_x
    I can see a 3d vampire survivors clone being built with this
  • How ... i would love like to know how to get even to this point...
  • @GorkaGames
    Wow how is this possible?? Are they individual pawns?
  • @goshawk_fly
    It's amazing. I would like to make same thing with rust or cpp
  • @OleksandrSe
    How do you make radial impulse to push everyone to their side?😌
  • @jmelon00
    Unity's ECS is better than this btw.