I played YET ANOTHER 8 Souls-Like games you've never heard of (AGAIN)
2,873,899
Published 2023-11-15
episode 22 of Steam Dumpster Diving with somehow, once again, even more "souls-likes" you (probably) haven't heard of
twitter: twitter.com/IronPineapple_
twitch: www.twitch.tv/iron_pineapple
TIMESTAMPS
0:00 Intro
0:25 Another Crab's Treasure
11:36 Into Evil
19:22 Thymesia
24:56 Cervus Blade
28:08 Witchfire
46:18 Koler
57:33 Prison of Husks
1:06:35 Perennial Order
1:14:30 Outro
also big thanks for help from:
GoogleyGareth for animating the intro sequence: youtube.com/@googleygareth
Onua for creating the SFM pose of the knight in the thumbnail: twitter.com/Odynom
games played (in order of appearance)
store.steampowered.com/app/1887840/Another_Crabs_T…
store.steampowered.com/app/1893440/INTO_EVIL/
store.steampowered.com/app/1343240/Thymesia/
store.steampowered.com/app/2456320/Cervus_Blade/
store.epicgames.com/en-US/p/witchfire-db273e
store.steampowered.com/app/2109020/Koler/
hexosphere.itch.io/prison-of-husks
store.steampowered.com/app/1411020/Perennial_Order…
All Comments (21)
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MASSIVE W FOR THE CRAB FANS ❤🦀 Thank you Iron Pineapple!!! 😤
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Hey, dev of INTO EVIL here! Thank you so much for playing! I've actually released some very hefty updates to the demo since the version you played! Also, there's a free demo available - so if anyone watching thinks it looks like fun you can go give it a shot!
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Composer and sound designer for Perennial Order here. The fact you enjoyed our game, and my music and sound design, is insanely awesome. Thanks for playing!!
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that crab boss with the chopsticks was insanely cool, the fact that the chopsticks dont break right is perfect
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Pressing A to “Acknowledge Knowledge” is so stupidly witty, now I want that game
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Omg, hello I'm the Prison of Husks dev, thank you so much for playing! I've been watching your videos for sometime! I had a big smile on my face seeing you progress through the prison and discovering its secrets. I'm still developing this project so if anyone is keen I'll continue to make more devlogs on all my pages! :D
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time for crab
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Oh my god, the boss names in Another Crab's Treasure are such a treat. Lycanthrope -> Lichenthrope, Imitation Crab -> Intimidation Crab. Just a small part of what looks like beautiful sense of world building and immersion. Fantastic take
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So fun fact about that boss Heikea from One Crab's Treasure; the Heike crabs are an actual phenomenon where locals believed they were possessed by the souls of the Heike clan and fisherman would throw back crabs whose shells look like Samurai masks leading to a crazy case of artificial selection where a lot of Heike crabs now look uncannily like Samurai masks it's cool as hell. It's also where the Genji 2 game demo Giant Enemy crab meme came from in a roundabout way.
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The chopsticks breaking unevenly had me CACKLING
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Our team is ecstatic you featured Perennial Order in one of these videos! We've watched this series for a long time and always talked about how awesome it'd be to be included one day, we really appreciate it!
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For the Crab game, there's actually a funny idle animation where the crab is playing with his heals and drops one and you actually lose it, it's a funny neat mechanic lol
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As a designer, I massively appreciate this series because it teaches me about a genre I don't normally engage with and gives me insight on What To Do and What Not To Do in ways that I don't normally consider. Thank you for your efforts.
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holy shit, im the animator for Perennial Order been watching your videos for ages lol, didn't expect you to check out game so early! thank you so much! i hope you enjoyed and that you check out the full release too.
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My only complaint for Thymesia was that the first boss was definitely the hardest, game felt like a breeze after finally defeating him
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I played Witchfire right through and it's a phenomenal achievement for a small indie team. I highly recommend supporting them by giving the game a try. If you like a challenge, even in its current state, it's a lot of fun, and the final version looks in my opinion like it'll be a must-play.
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Fun fact: Witchfire's combat design was originally just a series of sectioned-off arenas like a traditional rogue-like, but the lead designer felt that it would waste the intricate environments the team had designed, so they completely overhauled the game design to accommodate for open environments. It's one of the reasons the game has been in development for so long.
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Here I am, happy to watch one of my favorite Youtubers, when BAM! A game I'm working on (Witchfire) is getting featured! Such an unreal experience.
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Prison of Husks might actually be the most soulslike soulslike you’ve ever played. The environments, the level design, the combat, the mechanics, the item descriptions and flavor text…legit the most soulslike game I’ve ever seen.
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I think that one game was a textbook example of: "Just because you work really hard on something, doesn't mean it's going to be good."