100 DEVS Make a GAME without COMMUNICATING! (1-25)

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Published 2023-12-19
-------- LINKS--------x
Brilliant: brilliant.org//Blackthornprod/
(30 day free trial +20% off Brilliant's annual premium subscription)

MAKE YOUR FIRST GAME: www.gamedevrocket.com/create-your-first-game

GAME DEV ROCKET: www.gamedevrocket.com/

JOIN the project by sending your game dev portfolio at:
[email protected]

-------- CREDITS--------x
Blackthornprod: youtube.com/@Blackthornprod/videos
Dual Wielded: youtube.com/@DualWielded
AIA: youtube.com/@AIAdev
Pontypants: youtube.com/@Pontypants
Advancenice: youtube.com/@advancenine
GamesPlusJames: youtube.com/@gamesplusjames
Thomas Stewart: youtube.com/@ThomasStewartDev/videos
TheShelfman: youtube.com/@TheShelfman
Rugbug Redfern: youtube.com/@RugbugRedfern
Binary Lunar: youtube.com/@BinaryLunar/videos
Hyve: youtube.com/@Hyve
Mashup Games: youtube.com/@MashUpGames
Florian: florianreneau.com/
Globox: youtube.com/@globox-dev/videos
Danqzq: www.danqzq.games/
Martynas: store.steampowered.com/app/2350460/Chickenauts/?ut…
Dom Evans: youtube.com/@domevans_dev
Lewis Evans: youtube.com/@lewisjosephevans
Danny Deer: youtube.com/@DannyDeer/videos
Ginger Ningerish: youtube.com/@GingerNingerish/videos
Constellation Creative: youtube.com/@constellation-creative
constellationcreative.co/
Bewky: youtube.com/@bewky/videos

-------- TIMESTAMPS --------x
0:00 - Intro
0:24 - Blackthornprod
0:59 - Dual Wielded
2:18 - AIA
3:16 - Learn how to Make Games
3:39 - Pontypants
4:25 - Advancenice
4:45 - GamesPlusJames
5:09 - Thomas Stewart
5:24 - TheShelfman
6:06 - Rugbug Redfern
6:28 - Binary Lunar
6:47 - Hyve
7:10 - Mashup Games
7:30 - Florian
7:52 - Globox
8:38 - Danqzq
9:04 - Martynas
9:43 - Dom & Lewis Evans
10:09 - Danny Deer
10:34 - Ginger Ningerish
10:54 - Constellation Creative
11:50 - Bewky
12:48 - Reactions
15:58 - JOIN The project!
16:20 - Brilliant

All Comments (21)
  • @Ivoryskulls
    In my opinion the first hand design shouldn’t have been changed…it made the game unique
  • @ofres5651
    The first hand art style was so much better it made the game have character
  • @Weedsm0kr79
    “Look at this cool new hand I made” Everyone:NOOOOO! NO DONT DO THAT!
  • @m4ximili0us9
    Wishbone literally making the game worse killed 90% of the excitement I've had
  • @IceWolve67
    Men, Wishbone kinda killed it for me. The hand design was the feature of the game, and he turned it into a generic 3D game
  • @Zappr
    The people who dedicated their slot to fixing bugs and little quality of life improvements are the true heroes. Amazing job everyone!
  • @xerodeus2337
    One of the most frustrating things is when devs don't try to "build on" to what was already started and instead just do a massive rip/replace - like the original hand. Like its fine if something is obviously a placeholder (and maybe future videos there can be some way to indicate what is intentional vs place holder) but its unfortunate this happens in every one of these.
  • @Stickguy101
    Bruh 💀 There's always that one dev who calls the previous work shit, then makes an even shittier change and calls it a day. I am genuinely surprised how Blackthornprod hasn't implemented the "Don't remove, innovate" rule into these challenges.
  • @victornguyen1175
    I like how after Wishbone changed several things for no reason, everyone's changes just completely stopped being motivated by the aesthetic.
  • @midnigh7x
    3:50 "I always wanted a game that was battle royal, but magic"... You just described Spellbreak
  • Love how he said each dev gets an hour yet they drop the facade entirely bit by bit and just start telling us they really get 3 hours XD
  • @nathanhollow0
    How did Wishbone insult all the other developers while making the game worse? What an absolute talent
  • @icslush
    Shoutout to wishbone for an impressive amount of regression in such a short time
  • @shinami3758
    Wishbone: So, I threw out the entire aesthetic of the project and made terrible replacements because the originals looked like shit. Oh, yea. The throwable feature in the ice map was a casualty of my changes. So, we have unprofessional behavior and unnecessarily removing assets. Yea, I think "innovate, not remove" really needs to become a rule for these projects. The only reason I kept going through the video was to see if anyone threw out Wishbone's work in turn. Sadly, they did not. Here's to hoping someone adds a hub world like the tower in Gauntlet Legends and brings back the ice world.
  • As someone who does a lot of theatre. There is a rule in most improv (Improvised) games or warmups we do called "Yes, And" which basically if the person you're with says something like "You burnt the pie" you don't go "No I didn't. It's completely fine" because you're doing what's called Blocking which is where you disregard or don't allow someone's idea to progress, Instead you would go "Yes I did.... And I also heard some meowing near the oven earlier as well" which contributes to the joke. This is something that I see happening quite a lot in these X amount of Devs make a game challenge but there's always someone that sort of just steps all over other peoples work to do their own thing as opposed to contributing it. Whether they realise it or not is irrelevant but it happens often on these videos and it really gets in the way of both an enjoyable video and most importantly the collaboration of these developers who took time out of their day to participate in this challenge. It's a hard thing to regulate as sometimes changes are needed, sometimes cuts are necessary or sometimes redesigns are needed but there needs to be some guideline of sorts that prevents Devs from removing things. Especially the Ice Level which didn't need to go. There's 75 more Devs on the way who could've made use of that and might make use of it if the files are still there. It's a shame because I really enjoy this concept of video but it's just getting so hard to enjoy them when stuff like this happens and having seen the comments from previous videos I know I'm not the only one.
  • @calebmcnevin
    "I can walk into my bullets, so stupid. Also, to the developer who made the ice level, it's shit. I deleted it and replaced it with a different level that's basically the same and doesn't match the ice theme. I also removed the charm of the 2D pixel art style." Bold strategy Cotton...
  • @zizgor9510
    the loss of the pixelart hand is just devastating