Ultimate Epic Battle Simulator - MASSIVE 48K GOOD vs EVIL BATTLE + THE GRIM REAPER! - UEBS Gameplay

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Published 2017-04-07
Massive good vs evil battle in today's Ultimate Epic Battle Simulator (UEBS) gameplay as well as the grim reaper and Chuck Norris!
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Someone wanted us to make the Grim Reaper, and holy crap is he unbeatable. Also, we've got super soldiers vs everyone, a gigantic battle of good vs evil, Chuck Norris vs 40k Giant Ogres as well as a nuke...it's a good old beatdown fest over here in Ultimate Epic Battle Simulator!

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Ultimate Epic Battle Simulator on Steam! + steamcommunity.com/sharedfiles/filedetails/?id=813…

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ABOUT: Ultimate Epic Battle Simulator:

The Game:

Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle!

The Technology:

Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.

Yes I worked hard to bring this game to life, may you all inflict carnage upon it!

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Background Music by Teknoaxe:    • Saying Farewell to the Year -- Classi...  

End Card By Exandria: youtube.com/user/sora12428719/

Hello everybody, I'm Gray! I love doing let's plays and tutorials of games, such as Happy Room, Conan Exiles, Raft, My Summer Car, Hello Neighbor, Brick Rigs, Totally Accurate Battle Simulator, and BeamNG.Drive. I've got at least two new videos coming out every day focusing on gameplay, tutorials, tips and tricks, and bonus videos coming out of the newest Indie games as well. Thanks for checking me out!

All Comments (21)
  • @waynerainey2606
    Grim Reaper was just a Nuke with legs for the most part lol
  • 2017 gray: the knights have died oh god 2020 gray: someone died? Hell yeah
  • @Randomhuman990
    I look back at the era of “Gray playing games right,” I think “this is unusual”
  • @sethbenoit2938
    Battle Map:World of theifs (Casle map) formation: a siege formation Team 1: 500 archers 1000 heavy knights 3 golden nights and 20 calvery Team 2: 2000 orks, 2000 zombies and 800 giant orcs
  • Well, the developer owes you a commission. You just sold a copy of this game, my friend! The only thing better than the game itself, is the great stuff modders have added into it. Now if you'll excuse me, I've got to go see if the Master Chief can take out my robo-zombie horde with the help of the Ninja Turtles and Catwoman. Cheers!
  • @greygxd
    OMG DID YOU TAKE MY GRIM REAPER IDEA? I LOVE YOU <3
  • Take a giant ogre and set everything to max then put it up against 100000 humans
  • @cynicalnews963
    It's impossible to kill Chuck Norris: his hit points loop over when they get to zero.
  • @TrueKingHollow
    "We have 5 Chuck Norises" 9:26 "There's still 5,000 Chuck Norises left" 11:19 Apparently 5 and 5,000 are the same numebrs to Gray
  • @PsychShrew
    The battle swung into the human's favour at knight-time. Badumtss
  • @Cathairez
    This is truly the most accurate battle sim ever, as reflected in Mr. Chunk Norris' performance today.
  • @LocoMe4u
    Also boosted attack speed spartans on hold ground against knights! Build a wall!
  • @llyonmatthew534
    5 FULLY AUTOMATIC CATAPULTS (x5000 attack speed -hold position) VS 50000 speedy giant ogres!