Dragon's Dogma 2 - PS5/Xbox Series X/S and PC - Digital Foundry Tech Review

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Published 2024-03-22
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The Digital Foundry tech review for Dragon's Dogma 2 is here, covering off everything you need to know in terms of image quality, performance, platform comparisons for the consoles along with a closer look at the PC version and just what the issues are that users are highlighting. This is an absolutely phenomenal game - but one that requires some CPU-level optimisations along with an optional 30 frames per second cap on the console builds, and checkerboard bug-fixing on Xbox machines.

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00:00 Sponsored by MSI QD OLED
00:36 Introduction
01:15 Visual Features
07:00 Image Quality and Performance on Xbox Series X and PS5
10:29 Xbox Series S Analysis
12:55 PC Overview
15:30 PC Performance
20:39 PC Wrap-up
22:25 Analysis and Conclusion

All Comments (21)
  • @Broopster5
    “Performance still sucks after cutting NPC draw distance to 3 inches? Ok, ship it!” - Someone at Capcom
  • @ElyJrTheatre
    Another great example, it doesn’t matter how powerful a console or PC is, if the developers do not optimize their game, it will run poorly in all cases.
  • @TheProphegy
    The developers piss me off because they gave console players zero options. Can’t disable motion blur? Forced Ray Tracing? Only one visual mode? Only one save(manual saves get overwritten by auto save). Wtf Capcom?
  • @bofast
    Kind of bizarre that cities are so hard to run when they don't even appear that full of... anything, really.
  • @markus9641
    That NPC draw distance. Not sure what the fuck they were thinking.
  • @rvalent9366
    1 npc on screen : best gaming cpu available today drop to 45 fps ???
  • @selohcin
    This game single-handedly degrades the reputation of the RE engine as an efficient engine. I haven't seen CPU issues this severe since Kingdom Come: Deliverance. What a mess.
  • @stebo5562
    I don’t even attempt to get games at launch these days. They are almost never ready
  • @8Paul7
    Drops to 20fps because of NPCs while the NPCs pop-in to existence 2 meters from the player. Good job, Capcom.
  • @cygnusx7
    Great job Olie and Alex, working together to cover consoles and PC in a single video!
  • i just love the way you guys, especially alex, point out the 'user experience' site of the games you are reviewing, very important and often overlooked part of reviewing games
  • @gun1987gunn
    Having games in 2024 running sub 60fps is bad enough, but games not even maintaining 30fps is unacceptable
  • @Teezy_Ty
    Developers need to stop focusing on 4K for consoles. Console games need to be developed at 1440p 60FPS. Don’t need forced ray tracing either
  • @moosefreaked
    Love the Alex & Oliver collab, I wish DF members would do collab segments on more on videos like this one. John seems to spotlight the beauty more often and I know he doesnt like covering pixel peeping frametime junk as much anymore but I'd still love to hear him talk about the visuals and atmosphere and tone of the game in a broader context as part of a more technical video like this.
  • @jtPrime
    I'm over developers not taking the time to get the frame rate right, I'd rather have less bells and whistles for a smooth 60fps experience from the start
  • @Mcw32
    Excellent video honestly covering the performance. It hit all the areas I was looking for. Thank you! I'll be waiting a while on this one.
  • @user-xc5ho7el1t
    I really wish u guys did a more deep dive for the PC port with multiple different CPUs(considering the game is CPU bottlenecked) from both Intel and AMD to check its scaling across the number of cores, whether Hyper-threading active and disabled has any advantage or disadvantage, the effects of E-cores, and whether the 3D V cache chips perform significantly better than its non 3D parts or is clock speed better for the town scenario.