How Pikmin 4's Forgotten Enemies Could Have Returned | Ft. @Raggins

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Published 2023-09-09
Today Me and ‪@Raggins‬ Will be Finding ways to Re-implement ALL of the old enemies which never made it into Pikmin 4. From the Snowy Bulborb to the Secret Ujadani! Can they really ALL Work well in Pikmin 4? even the ones that got "Replaced"?

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Credit to ‪@NickandJeff‬ for Titan Dweevil Gameplay! Check them out:
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Chapters:
00:00 Intro
00:40 Pikmin 1
01:00 Beady Long Legs
01:56 Goolix
02:31 Pikmin 2
02:42 Antenna Beetle
03:30 Bulbmin
04:07 Careening Dirigibug
04:54 Bumbling Snitchbug
05:12 Decorated Cannon Beetle
05:31 Gatling Groink
05:50 Hairy + Snowy Bulborb
06:02 Pileated Snagret
06:12 Ravenous Whiskerpillar
06:35 Ranging Bloyster
07:18 Segmented Crawbster
08:00 Titan Dweevil
08:53 Ujadani
09:49 Unmarked Spectralids
10:24 Raging Long Legs
10:40 Cloaking Burrow-Nit
11:08 Pikmin 3
11:18 Nectarous Dandefly
11:32 Vehemoth Phosbat
11:56 Plasm Wraith
12:15 Quaggled Mireclops
12:36 Swarming Sheargrub
12:52 Armoured Mawdad
13:11 Medusal Slurker
13:41 Sandbelching Meerslug
14:04 Scornet
14:32 Shaggy Long Legs
15:16 Phosbat
15:52 Phosbat Pod
16:09 Scornet Maestro
16:58 Sputtlefish
17:20 Outro + Thankyou

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All Comments (21)
  • @Raggins
    Loved being apart of this video! More collabs to come ;)
  • @MegaCrazyCameron
    What if they brought back the plasm wraith to force you to use only oatchi for an entire cave? Do kind of an inversion of the formidable oak, where you're chasing the wraith, who is holding your captain hostage?
  • Gatling Groink could have an added interaction with Rock Pikmin as they could be used to break it's protective glass cover on the front.
  • @TheMadDragon212
    My main idea for Bulbmin that I saw someone mention is that when they’re carrying something, enemies don’t reconize them as pikmin and so they aren’t attacked while carrying stuff, which could be good for dandori and other things. Titan dweevil rematch should have an ice weapon to be honest if there ever is one, maybe put them in a super long cave akin to the pit of 100 trials from paper Mario. Good video!
  • @Goomba456
    6:59 Olimar actually mentions the Ranging Bloyster in the Bloomcap's species. The bloomcap is the ancestor species of the other 2 Bloysters. The bulbmin is also mentioned in the entry for the Startle Spore, so they definitely do still exist.
  • @nn17fi99
    I really like when pikmin has just like colour swap versions of the same enemies. Having variants like that makes the world feel more alive to me and is a nice touch
  • @elijahthomas4231
    The titan dwevil could have mini versions that only use one treasure and are actively aggressive. This could be used well in a cave with repeating treasures, and you could battle against a dwevil army!
  • @louiepikmin3184
    I was genuinely so suprised the pilegated snagret didn't appear. I thought it would've been a perfect fit for CfaK but nope, apparently not
  • @magentaface2750
    Now this going to be an enticing watch. Going to be interesting to see you guys’ theorycrafting for the more unorthodox enemies
  • i think it could have been cool if the antenna beetle came back as a more boss-like enemy, like having it use its whistle to control pikmin so you kind of play tug-of-war with it trying to get them back
  • @ArcticPenguin17
    “There wasn’t that many enemies that didn’t make it into pikmin 4” Hey! Pikmin: let me introduce myself
  • An idea for the hairy bulborb is that just like how the shaggy long legs is immune to damage unless you pluck its hair, so will be the hairy bulborb. You throw a bunch of pikmin onto its back, and the pikmin first pluck off his hair and once the hair is all removed now you can do damage and take it down. Other ideas would be that since he's an arctic creature he's immune to ice pikmin freeze, and that he still prioritizes bites over shaking. ❄️
  • @springdude1165
    Volatile Dweevils also didn’t technically come back, but there are definitely referenced in the engulfed castle with an occasional dweevil spawning wirh a bomb rock.
  • @lunaticlizz_
    I think the Phosbats could work really well in night missions! The Vehemoth Phosbat's piklopedia entry mentions that they tend to venture out at night, so I'd imagine that instead of using the lightbulb mechanic, you'd need to use a glowmob to make it drop to the ground
  • @JJnEverything
    New Cave concepts: Cave: Insectoid Fortress Location: Giant's Hearth Voyage Log: Got a little sidetracked along the way. Something smelled good in this hole. Lots of crunchy snacks down here. Except for that big beady one. It made my stomach hurt. -Louie Boss: Beady Long Legs Cave: Crow's Nest Location: Blossoming Arcadia Voyage Log: Lots of Snagrets were in the surrounding area, leading me to believe a nest of sorts is located underground. I wonder what's inside... -Olimar Boss: Pileated Snagret Cave: Plasma Palace Location: Primordial Thicket Voyage Log: Too much slime down here. I can barely even get around. Plus, there's no good snacks anywhere. I did see something move down here, but it didn't seem to be edible. -Louie Boss: Plasm Wraith
  • 4:03 for bulbmin I think making them immune to panic (caused by roars) and the dance gas is viable
  • @stevesamuals2651
    I feel like if you want to make decorated cannon beetles more unique, you could have it so that their boulders contain raw materials, and that defeating them drops a stupid amount of raw materials
  • @negativezero8287
    The male Scornet Maestro could be called the "Scornet Minstrel" Also, if there would be a Quaggled Mireclops in the Beasts Hearth, it could be cool to take the form of a chunk of coal instead! It'd be smaller, and fitting of the area! (maybe "Carbonous Embaclops"?)
  • Plasm Wraith would be amazing in 4. Instead of going after your captain, it goes after various castaways and you have to guide the pikmin carrying them to the end.
  • @nolangerrans6083
    The phosbats feel so perfect for a cave. Unlike most of the other pikmin 3 bosses I feel like even a full vehemoth phosbat would fit in well in that environment. All of the phosbats also would have fit so well in night mode too. Maybe the glow pikmins charge attack could do extra damage on them because they are hurt by light