Why Ork Meganobz are SO strong... and how to beat them | Warhammer 40k Datasheet Deep-Dive

Published 2024-05-16

All Comments (21)
  • In Kult of Speed you can also give their leader Fasta Than Youz and let them charge after disembarking, easy anti tank melee delivery
  • @beanman853
    meganobz seem like the perfect unit for cultist jail
  • @DanteFlint
    Thanks for the video! I will be facing two Ork players during my upcoming crusade and this video was really helpful for reverse engineering the mechanics. The Emperor protects (powered by Tactical Tortoise 😉)!
  • @schwegburt3002
    The stats on Unending Swarm have been low key really good. I suppose it's not a surprise to see someone go all the way with them.
  • The absolute best way to deal with Meganobz, especially in bully boyz, is to bring the Green Tide. Meganobz are just not gonna be cutting through 120 boyz with 5+ invulns.
  • @phoenixpills
    What is the map at 20 minutes? It looks so good
  • @specialmeats
    wraithguard with d-scythes will finally have their day.... as foretold in the old prophecies
  • Feels like the 4+++ is just a pinch too good. Maybe if it was 5+++. Still, it's good to know they have ways to manage them.
  • @redcorsair14
    Are you kidding? These things in groups are unstoppable with the big mek option. To kill a unit you pretty much have to concentrate an entire army's worth of shooting and even then you likely wont clear the unit. I found this out at a tourny last weekend. I cleared the entire ork army except two of these who won the game for him.
  • @theclip9938
    meganobz are 70 bones for 3, bully boyz is going to be the least played detachment for me rip