Don't Make THESE Mistakes When Deploying for Warhammer 40K - 10th Edition Deployment Tips

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Published 2024-02-04
Let's talk about deploying armies in 10th edition 40K and some rough rules of thumb to gain advantages with positioning...

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0:00 Intro
0:59 Battle Plan
3:40 Reserves
6:10 Order of Drops
7:16 Counter Deploying Units
9:31 Which Units Where?
10:53 Plans to Take the Midfield
14:00 Defending your Homefield
15:19 Hiding on First Turn
18:24 Screening Deep Strikers
20:8 Infiltrators
22:10 Scouts
23:25 Grand Strategy?
25:08 Redeployment Abilities
27:05 Outro

All Comments (21)
  • @alreadyfrank
    Wooo deployment, the phase where I know I lost before the game even started
  • @Crackbone123
    You know it's a slow warhammer news day when Auspex Tactics is actually doing a video about tactics.
  • @Grastiars1
    I lose most my games on the basis of “I just wanna have a nice fun game of Warhammer” and I play a guy with a Tourny Ready army
  • @Jaybirderino
    Infiltrators + Redeploys - string out your infiltrators to deny the enemy infiltrators, then redeploy them to a better position after all deployment is done!
  • we need a video about how to set up a table, or different ways you can set them up
  • @reavern
    Normally I deploy by-the-book… but after I added Land Raiders to my Black Templars army in 10e, sometimes I’ll deploy my Land Raider first and place it up front as an intimidation tactic. This usually causes my opponent to deploy defensively back in their DZ to keep their units out of range of the Land Raider’s “danger zone” for both its weapons and movement/deploy/charge range: 24” to be safe. If my opponent does deploy defensively, I’ll deploy the rest of my units as far forward as possible and try to take all the midfield objectives in Turn 1, giving me an early lead with primary points, which tends to lure my opponent out. Even if my opponent has heavy-hitters that could statistically destroy a Land Raider in one turn, I’ll risk forward-deploying my Land Raider because odds are good it’ll survive, and fortune favours the bold! Only if my opponent has double the firepower to destroy a Land Raider, like 2 tanks (or the equivalent for other factions), will I be more cautious and deploy my LR further back and behind cover.
  • @QisforQadim
    Ages and ages ago there was a push for blind deployment. Running a divider between the halves of the map and deploying your troops in secret. Played it a few times that way, much more fun. Also played with simultaneous fire or alternating fire. Those changes removed a lot of the core problems with 40K. Right now way too much of the game is determined entirely by the two dice rolls of who deploys first, and who goes first.
  • @TOOTHBRUSHDUCK
    I had a game recently where my drukhari opponent was worried about my shooting and charge threat, so clumped up his entire deployment into a corner... that was not only within wraith charge range, but they managed to engage about half his army in melee outright in the corner, and then just held them there all game
  • I find it that hiding some units in Strategic Reserves and bringing them up on your 2nd round within your own deployment zone can be useful occasionally. For example, if you have an Imperial Guard list with 2 Rogal Dorns, some Artillery and a bunch of infantry (along with a few cheap Leman Russ variants), putting all your vehicles out of line of sight can be tricky, and if you go first against a shooty opponent then you have to risk your Rogal Dorns out of hiding or keep them out of sight where they would also contribute nothing to the battle in that round. However, if you put them in Strategic Reserves then you have more room in your DZ to hide the rest of your vehicles, and then you bring them up where you have line of sight to a tasty target. That way they're safe from damage on the first round, and in the second round you can use their ability to save them from the worst attacks.
  • @DamienJones77
    hey Auspex, I thought to ask if you could make a video about the stretched toughness in 10th edition? It used to be everyone sorta knew that t8 was analgous to a tank, t7 a light APC and t4 a space marine. Some of those have remained the same but I'd be curious to see how you'd break it down and analyse it. Maybe some mathhammer about how many lascannons, heavy bolters or melta shots it would have taken to kill X unit in 9th compared to 10th? Either way, your hard work on this channel is mightily appreciated.
  • @TheCODlovr
    one thing that has worked for me with world eaters is putting my big punchy units down first. At times it makes the other player put his big punchy units down to counter them. Since i won't have the drops to wait out the others player, i try to bait out his heavy hitters with my own.
  • @larrypotter2015
    I think Auspex may single handedly be teaching me how to play this game lol
  • @JubsRM
    Gotta love it when a new auspex tactics video comes out just as I'm finishing watching another!
  • @codyott1982
    It's so easy to lose a game during deployment. That's one of two parts where you can lose the game before it begins. List building is harder to lose the game in, but deployment is easy to lose in. Don't depend on getting first turn. Deploy like you will go second everytime. Keep everything tucked away safe, but capable of poking out to take shots. That way if he does go first he moves into your fire, but if you go first you can hopefully get a few targets in los. Sacrificial units should be the only things in your opponents view when he finishes his first move step. Do not depend on durability to weather the storm. Plus, if you go second, rapid ingress gets that much better. Now you can use your rapid ing units in turn 2 instead of turn 3 (can't be brought on turn one, has to be his second move phase end, so if you go first, they aren't gonna do anything until turn 3).
  • @TheAdventureMilk
    As a newcomer to the hobby, this video is MEGA helpful. Thanks!!
  • @user-jc3gc6yo9h
    Thanks for this awesome video. I really appreciated this as a new player.
  • If they don't have infiltrators, deploy yours last to block key units. If they do have infiltrators deploy yours first for board presence.
  • @ryannelson7719
    Loving the tactics videos for us newer players! Thanks mate