Resident Evil Survivor Is Completely INSANE

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Published 2022-06-27

All Comments (21)
  • @JacobGeller
    Stars aligning for us both releasing videos on old first person Resident Evil games within the same week
  • @peteg6164
    "Guys! Leon Kennedy is totally my best friend... we just work at different police departments. It's totally true, just believe me!" -Ark Thompson, probably
  • This game has a really promising concept. The backstory of Umbrella persuading and luring children in by taking them to arcades and amusement parks only to abduct them to use for experiments is utterly horrifying and could be done justice with a reimagining.
  • @adam346
    I LOVE the fact that he has to say his whole name "Leon S. Kennedy" as though people couldn't put 2 and 2 together if he just said "Leon" or better yet, refer to him by him middle name "Scott" so they can then come up with a convoluted reason why Leon used his middle name for some time.
  • @Bawkbasoup
    Survivor getting the respect it deserves 🥵
  • @thomasrose4523
    Right there with you for Survivor getting a reimagining, especially since timeline wise, it comes before Code Veronica. And 7 and Village prove they can do first person justice. Capcom, give Ark Thompson some love!
  • @celticsuave
    Love how AVGN inspired a lot of people to pursue careers in this field. Glad that you decided to do what you do, your videos are amazing!
  • @Triad_Orion
    Unironically, I want that hypothetical fanfiction remake that Suzi described. I legit want that, considering I thought Ark's amnesia thing as gaslighting himself into the villainous role was incredibly compelling. One of those "blind squirrel finding a nut" things, and having it executed better would be incredibly cool, especially if we're doubling down on how dark Sheena Island's lore really is. Great vid, and a great time. Thank you for your hard work on this one, Suzi!
  • @SpectreSaunders
    Resident Evil Code Veronica: "FAAATTTHHHHHHEEEERR!" Resident Evil Survivor: "IT'S YOUR MOTHER!"
  • @InkRibbon
    I would really have loved to play this with a light gun and see how it holds up! And I guess I'll have to go back and read the files! This is what I get for skipping them lol
  • I have so much nostalgia for this game! When I was 7-8 I met my best friend at school and the 1st time I spent the night at his place he put this game on and we played it all night but didn't beat it. Every time I went over we always got a lil bit further until the day came and we actually beat the game. Those sleep overs were some of my fondest childhood memories and its all thank to this game! My best friend isn't with us anymore and it just makes those memories more precious. Thanks for giving this game the spotlight it deserves!
  • Wow, Suzie saying "Diarrhea Dogshit" made my day much more than I thought it would. An unexpected surprise, but a welcome one.
  • @wdcain1
    Sheena Island as a Tyrant production facility interests me. Just imagine multiple pursuers with different abilities chasing you. One uses weapons so don't fight it, one flys so avoid roofs and open areas, and one's electric so avoid facing it in water. This alone can carry an RE game.
  • @KendoGunSop
    "Oh, yes! I remember! I remember everything." Not a great RE game but I still enjoy playing it. Yep, I love to see reimagined of Survivor too, and survivor deserve it. I love the files in this game.
  • 11:47 Actually, this game WAS released with GunCon support "in the West": here in Europe it was released as "Gun Survivor" just like in Japan and you could use the official PS1 light-gun with it. It wasn't that much fun though: to move, you had to aim the gun slightly below the screen and press the trigger. Pressing it very fast would make you run. You could turn by pressing the A and B buttons on the gun's left and right side. It was very frustrating and very often you would find yourself either shooting when you were supposed to move or the other way around. The only upside when compared to using the controller was that you didn't have to manually move the crosshair - you just had to point the gun at the enemy and fire. But, as with any PS1 light-gun game, it only worked fine if you had the gun properly calibrated before each play (those who played the domestic edition of "Time Crisis" know what I am talking about - you could spend up to 20 minutes to get the damn thing to shoot straight, depending on a number of factors including the make and age of your TV set). Moreover, this game was only granted to work with the GunCon (hence why I said "official PS1 light-gun" earlier): at that time there was a whole industry of third-party manufacturers of PS1 peripherals, which also included light-guns - and a lot of people preferred to buy what other brands were offering rather than Namco's model because they either had better looks (some of them were modeled after real weapons) or more advanced features (like recoil simulation - which usually broke down after a few play-throughs). Needless to say, this game was not highly regarded on this side of the pond despite the fact it could be played as it was originally intended.
  • I love the concept of this game. Imagine growing up in an isolated, secret island??
  • @kellyalger2394
    On the topic of the shooting just mentioned. It's refreshing to hear someone say that a big part of the problem is the failure of parents and not blaming games. As someone who fired his first gun at age 7 and grew up on Resident Evil, I constantly am annoyed when people start blaming guns and video games for what is clearly a cultural problem and bad parenting. Edit, I should mention I'm in my late 20s so I've been hearing this for awhile now.