The most hated boss in the entire series

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Published 2024-02-18
The Bed of Chaos has long been considered one of the worst bosses in a modern FromSoftware game, but how much does it deserve the negativity?

Song used: Sealed Grounds - The Legend of Zelda: Skyward Sword OST

All Comments (21)
  • @ZullietheWitch
    I actually wrote a rough draft of this video a couple years ago, when I was going through the Dark Souls II object list and found the anchor staff object. I didn't end up making it then, so it just sort of sat on the to-do list this whole time. I had another video idea planned for today that fell through due to technical issues, so it finally ended up being convenient to do this instead.
  • @lmao.3661
    >run 2 minutes to arena >get hit into pit >run 2 minutes to arena >dodge >get hit into pit >run 2 minutes to arena >block >success >hit from behind >into pit >repeat fantastic boss design
  • @RTGame
    The wild thing is despite how awful this boss is, this is one of the more memorable bosses of the entire series with its setpiece and lead-up. We can all bond over this broken mess of a fight
  • @drdootphd
    My tinfoil hat conspiracy theory about the Elden Ring DLC is that the final boss will be against the literal Shadow of the Erdtree, an Erdtree-sized re-imagining of Bed of Chaos.
  • I think the biggest issue in the fight has to be the fact that the creature's limbs have active collision alongside their hitboxes. Throughout these games enemy swords and whatnot don't have active collision especially not during attacks because that would result in pushing and dragging the player with them even if you iframe them. So this means even if you get your rolls 100% right, the Bed of Chaos is still gonna hit you with those limbs cuz your model gets dragged by the limbs until you run out of iframes and it counts as a hit or worse, you get pushed away into one of the huge ground holes and falling to your death.
  • @moka8601
    it wouldnt have been that bad if it wasnt for the fact that there is literaly ZERO indication where the floor is going to break, 100% of deaths from this boss is gravity its a bit sad when you remember that Lost Izalith ended up getting the short end of the stick and got Rushed
  • @Topcatyo.
    In all my playing of Dark Souls I never knew that the Bed of Chaos actually had like, hands and arms and a torso. Always just looked like a bunch of sticks
  • @Okoii
    The vibe of Zullie's videos is always so relaxing
  • @Mantis47
    2:34 I enjoy that in these videos, Dark Soul's rushed development is forever symbolized by the Lava Lake of Dragon Butts in Lost Izalith.
  • @dandragon01
    The fact that izalith used to be a swamp makes all the overgrowth of tree roots and the boss being a giant tree seem more fitting, aesthetically.
  • The biggest issue is the "oops random parts of the floor are falling away" part, had you had a clear idea where you could and could not go from the start it would have been much less frustrating
  • @roondar6141
    Man, remember back before the remaster came out people were speculating that they were going to finally fix Lost Izaleth and the Bed of Chaos fight And then the only change to any map was an extra bonfire near Vamos
  • @izaliths_
    I spent an hour or so learning the speedrun strat solely so I could minimize the time spent on this boss on repeat playthroughs
  • The alternate version honestly kind of reminds me of the Wolnir fight in DS3. It’s also a puzzle boss involving a giant sort of humanoid monster crawling on the ground with its arms while you need to destroy three things in order to kill it.
  • @samfivedot
    When you're trying to drop onto the root, look for a single brick sticking out on the right-hand side of the pit. Stand on that brick and roll off, and you'll land directly on the root -- you don't even need to use the janky Souls jump Figured it out a long time ago and it's the advice I share whenever anybody is struggling with this boss
  • @HerraHissi
    It's real when even Zullie calls the stupid tree a 'stupid tree'.
  • @PankoBreadcrumbs
    Every time I think about Izalith as a whole, it leaves me so quietly sad for what Dark Souls 1 could have been if they had just given the developers enough time
  • @Seishae
    “Izalith was a victim of rushed development” [shows army of dragon butts]
  • @topcat59
    They could’ve at least added a bonfire somewhat near the Bed of Chaos, like it really isn’t fun walking down the path of shame each and every time you die by this boss.🐱