THE MOST POWERFUL WEAPON IN FALLOUT 4 - Fallout 4 Is A Perfectly Balanced Game With No Exploits!

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Published 2024-07-11
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Welcome back friends to the wonderful wasteland world of fallout 4 one of the greatest open world rpg experiences that I keep getting dragged back into playing. Today is no different. I enjoyed the fallout tv show so much that I wanted to see what the most powerful weapon in fallout 4 might look like. And so I set out on a quest to use a series of exploits and unintended video game bugs and glitches to craft the most overpowered weapons inside of fallout 4. It's November 10, 2015. Todd Howard has just unleashed Fallout 4 into the world. And now in 2024 fallout 4 has seen mods, dlcs, updates and patches and yet it is still absolutely rammed with exploits!

Todays exploits can be pulled off on xbox, pc and playstation although as always fallout 4 is best played on pc so that you have access to mods. (This video contains no mods but still I recommend it)

What you have seen here today is part of a fantastic perfectly balanced gameplay series on youtube where I go from game to game and break them with wacky exploits to gain things like unlimited gold and infinite money all in a fantastic montage. If you enjoyed this then be sure to check out more. The style is similar to RT game and callmekevin in parts. A large influence on this series has come from Valefisk and The Killian Experience.


Chapters:
00:00 - Intro
00:35 - Opera GX Time!
03:44 - Explaining the exploit
04:58 - Arriving at Cabbot House
05:54 - Receiving our overpowered weapon
07:14 - Retrieving our legendary base weapon
10:06 - Our first upgrades!
13:26 - MORE POWER!
17:53 - The Mirelurk Queen massacre
19:29 - Creating the ultimate weapon
22:31 - Testing our weapon
24:28 - Outro & Thanks for Watching!

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title: THE MOST POWERFUL WEAPON IN FALLOUT 4 - Fallout 4 Is A Perfectly Balanced Game With No Exploits!

#falllout4 #fallout #game

All Comments (21)
  • @thespiffingbrit
    Your browser is holding you back. Level up with Opera GX: operagx.gg/TheSpiffingBrit6 Thank you for watching friends I absolutely love doing silly things in fallout 4! If you make your own OP weapons with this exploit let me know as I would love to see the chaos they cause
  • @icetide9411
    Spiff needs to be careful, making a firearm that powerful is DANGEROUSLY american
  • @jamesh4616
    A Brit with a musket! Please don't make us buy your opium Mr Spiff!!!
  • Knowing Bethesda, I wouldn't be surprised if Lorenzo's artifact was some kind of repurposed tiny dragonborn shouting a silent fus ro dah.
  • @CaesarTheMighty
    British: ultimate weapon Average American: oh my son uses that on soda cans
  • @NotToddHoward
    The amusing British man Is back with his ludicrous tomfoolery Todd is Appeased
  • @zdelrod829
    Seeing Reanu Keeves traveling the Wasteland after his much-needed extended vacation, brings me joy.
  • @jl3039
    One time I forgot to like a Spiff video, and Reanu Keeves hounted my dreams. It was horrifying, and he chastised me so, yet a rare stroke of benevolence let me live. This is why I like every spiff video as soon as I get the notification, even before watching. I know it is perfect and perfectly balanced. Reanu told me so.
  • @slade6666
    Poor Ada, she’s trying so hard to survive spiffs shenanigans.
  • @anumeon
    And the the Legendary ghoul said to himself "We'll call it a draw" after losing all his limbs... :D
  • @gildedbear5355
    Sir, sir. Be mad at us if you must, but be mad for the right reason. We were not wasting tea when we dumped it into the bay. We were trying to introduce the wild life to the wonders of tea. Of course, because we are Americans we were making tea without heating the water. Be mad at us for making terrible tea, not because we tried to turn the bay into tea.
  • @devinntate
    23:50 even in death Liberty Prime looks awesome. Would love to have that as a statue for my settlements whenever I get back into the game lol
  • I’ve watched so many Spiffing Brit vids, it’s gotten to the point where I cannot recall whether Reanu or Keanu is the name of the actor. (And apparently Spiff can’t either)
  • 15:45 Ada: This area appears to have quite the calming effect on you, sir. Spiff: commits various war crimes
  • Arguably there is a laser weapon that defaults to being never ending - Prototype UP77 "Limitless Potential" found around university point. Of course, you then add the improved automatic barrel, and the beam splitter to get a fun laser shotgun. and a boosted gamma-wave emitter for fire damage. Then you can start playing with exploits... Not sure what I'd try to add - maybe some sort of armor piercing effect.
  • @thomasfrye6335
    Don’t you understand, we rebranded the tea in the harbor because of our failed attempt to convert the ocean into tea. The whole riot happened after the plot failed
  • @ravengrey6874
    I can confirm, that is a fully semi-automatic shotgun
  • Super mutant brute: is spicy Spiff's double barrel: is spicier Super mutant brute: dies from spice
  • @Expelsword014
    I love the mod swap glitch. I've made an automatic MIRV pistol before, and let me tell you, the PS4 did not like it. My most powerful guns that can actually be fired "safely" are 1) A modified Two-Shot Assault Rifle with an Advanced Receiver, with a Quad Barrel and Targeting Computer grafted from a Missile Launcher. The Targeting Computer changes the weapon projectile to missiles, and they lock on when "scoped" just like normal, of course, the Two-Shot property means that it shoots two missiles for the price of one (with it actually consuming 5.56 ammo, since that's what the base weapon is). Despite allegedly being a semi-automatic weapon, it also has fully automatic fire. I can only assume this has something to do with the fire rate threshold differences between the ML and AR. The truly ridiculous part comes from the Quad Barrel's ammo increase being applied to a Drum Mag, giving it well over a hundred shots before reloading. 2) The Kiloton Rifle (an Explosive Radium Rifle) from Far Harbor, with a grafted Improved Sniper Barrel from a Plasma Rifle, and a Flechette "magazine" from a Harpoon Gun. The Radium Rifle base confers all the regular benefits of a Rifle, of course, with the Plasma's barrel improving damage/range further. The Flechettes take the range down some, and reduce the magazine size to a paltry 7 shots, but the result is effectively a mid range Shotgun that's Radioactive and Explosive with a tighter spread, while actually being a Rifle - meaning it benefits from all of Rifleman, Demolition Expert, and Nuclear Physicist for extra power.