Error (If Portal Were A Horror Game)

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Published 2023-09-06

All Comments (21)
  • The single footstep is a source thing. The player spawned in and touched the ground, making the step. It's the main menu but still a map lol.
  • @eldhaxan
    Now that I think about it, Portal would make a killer horror game without the silly humor parts.
  • @filthycasual544
    One thing I've accepted as headcanon is that the reason the turrets can't kill you in one shot is because Cave Johnson is an idiot who decided to make them fire the bullets with springs to get "more bullet per bullet". They probably can't even pierce the skin, so you're literally being blugeoned to death by bullets.
  • Its really cool that this isnt just some creepypasta, it's Portals actual lore taken more seriously and showing how disturbing it actually is.
  • @no-iv1hf
    Great fact about the turrets: They don't actually shoot, they just throw the bullets very fast and hard.
  • @snakeyro
    The turrets feel so much more hateful, maybe that's why they added their lines in vanilla.
  • @KH-8861
    Portal, without any dialogue and just the audio, is a little freaky on it's own, but having subtle changes made surely make it worse.
  • Fresh bodies everywhere, GLaDOS ends up not being destroyed, the last two captured scientists escaping into the night. I think this could be like a prequel to the events of Portal proper.
  • @theuncalledfor
    The cameras still looking at you despite the complete radio silence from GLaDOS is a weirdly creepy phenomenon. Being watched is creepy, as is the normal Portal intro when you think about it, but it feels much creepier when you're not given an explanation.
  • @shibainu2528
    A creepy detail with that test chamber with the first sign of deadly goo (Around 13:00), is that the body in the goo could be correlated with the missing wall panel. You can assume that the person was solving the test as per usual, before the tile fell, knocking them in by surprise.
  • If people are confused or didn't understand the ending, I'll lend my theory here. You didn't play as Chell here. You played as a former employee together with another employee right after Glados gassed the facility. What you destroyed in the end was just one core, the Morality core. Which is why Glados stopped twitching and spamming Corrupted AI images on the screens, talking in a slowed corrupt way and regaining her "self" again. They mentioned on the computer screens that the Morality core was still very corrupt, but installed it anyway. So what you did there at the end, was freeing Glados of the Corrupted core, something which is a very big problem for an AI as seen in Portal 2, and in this state, she's probably 100% corrupt. After this ending, she probably rebooted, cleaned out the test chambers of all the bodies and the scribblings, restored the facility to full working order, except for Ratman's hiding places, as she had no cameras, nor control in. That is why the number of Personel in the facility goes from 2, to 0, because Ratman is accurately avoiding her gaze and Chell is still in sleeper-stasis.
  • @deepsnow4994
    The single footstep when you load into main menu is easy to explain. In short - it's a common thing in "Background maps" on Source Engine (HL2 does the same, especially noticeable on 3D background for Highway 17 chapter). Footsteps normally play when your movement speed is above a certain number and if you touch the ground (like when you fall down or walk). So if player's spawn point is several units above the ground, you will fall down and hit the ground after spawning in main menu, hence why a single footstep plays.
  • @Lordgeorge16
    The "singing" in the wall you were hearing early on in the video is just random ambience. It's present in the vanilla game too if you listen carefully. Source games are notorious for having all sorts of weird, unexplained ambient sounds playing in the background. It's all done for the sake of atmosphere.
  • @stevespike8208
    I’ve been saying for years that portal was the original liminal game. An empty facility, with a dark purpose. Walkways and infrastructure that makes no sense but does at the same time. Finally a horror game that bites into that.
  • @Xipheria
    the portal universe is a goldmine for horror content. from the 1st game and its sterile setting to cave johnson's inhumane human experiments. a half life 2 beta video would actually be really nice, since the undone levels feel very weird, the "what if it was like this" kind of weird
  • @samgafford2371
    Now that you mentioned it, the Portal 1 design of GlaDtos does look like a upside-down, bound human figure. Considering what her origin in Portal 2 is, it's very fitting
  • @udczoey
    Something weird I found playing this mod myself was that elevators were genuinely a spot of comfort, and I think it's not only because it's a brief window where you're safe from whatever weird happenings or showings that are in store but because during the ride, the space lights up and the game almost looks like regular Portal again.
  • @FluffyPuppyKasey
    I feel like Portal lends itself super well to being psychological horror. Everything's already in place. Sterile environments. Stuff is falling apart, breaking. There's mold on the walls. There's clearly observation rooms... but there's nobody observing. The lights are on, but nobody's home
  • @ZeyTheDaemon
    Portal itself is kind of already a horror game, especially after GLaDOS tries to kill you and you see all the offices and stuff, and I think words on the walls? Or at least drawings on the wall, something like that. Source engine also just has that weird, uneasy vibe to it that I can't really explain. It doesn't take a lot to turn Portal into a full-fledged horror game.
  • @Punykirby
    2 things you didn't notice 1: The Companion Cube you got was a fake the real one is pink with a printed heart on each side, while the one you got was a standard blue cube with the heart drawn on 2: The fire escape room was impossible to escape, it teleports you after touching the fire Fun fact, this was a V2 build that expanded the game, originally, after touching the fire, it would show your corpse, and the game would end, they added a whole escape sequence with a good ending If you check out the gamepage, you can find in-universe blog posts that explains some lore of the mod, and the person who actually made it, as in universe, the mod dev just uploaded this build, they didnt create it .