Ranking Every Main Weapon In Helldivers 2

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Published 2024-03-21
What are the BEST primary weapons in Helldivers 2? These are your primary items for pushing back hordes of bugs and bots. You will need to know your weapon well and use it against the correct opponents. While there are a lot of balance issues with these weapons, we do have several that I feel are really strong. 4 of them in particular will get you through any mission no matter who your going up against. Let's see what the best weapon in Helldivers 2 really is.

The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter. This is a direct sequel to Helldivers which came out years ago. You fight a couple different alien types in solo or with up to 3 friends. Switch up your gear with missiles from the sky or slow-inducing gas. All kinds of tolls can be used in combat in a variety of ways. And you will be fighting in different environments from the frigid cold mountains to the plant-infested rocky region. Take up arms and push back against the aliens who threaten humanity once more.

Timestamps:
00:00 Intro
00:30 18-16
03:00 15-13
05:02 12-10
07:50 9-7
10:30 6-4
13:02 3
14:00 2
15:05 1
16:36 Summary
17:08 Full Tier List
17:20 Outro

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Ranking Every Main Weapon In Helldivers 2

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All Comments (21)
  • @voorachter2733
    I like how the game starts off by giving you the Liberator, Punisher and Defender first. All 3 incredibly solid guns you can run all the way to Helldive
  • @Luke31531
    Jar is litterally a DMR, as far from a shotgun as it gets
  • Interesting video. Maybe just slow down on calling the dev of the game you play so much “stupid”. Gives a bit of toxic gamer vibes. But very good info in that vid.
  • @nex3477
    You didn't even mention the worst part about the counter sniper: the ridiculous, worse than AMR or autocannon, cartoon level weapon sway. It feels like a glitch how bad it is.
  • @anacreon212
    the sickle is basically just the liberator but with infinite ammo and less recoil. Even on hot planets it is pretty viable because it is still very fast to reload if you overheat it and you get plenty of canisters.
  • @coomtheslayer
    I mostly agree but the breaker is way too low. It still has the exact same crazy DPS as before just with less free sustain at any range. It's still a top option, far above the punisher p and liberator p. Your stance on the balancing philosophy is valid, but I find it applies way more strongly to the railgun than the breaker.
  • @raimeihakke6552
    Your take on the Breaker is kind of crazy imo. Everyone I talked to and most ccs I follow seem in agreement that the Breaker is at worse A tier now. No range,damage, or spread nerfs just a slight increase in recoil and 3 less shots to bring it from Top tier to C tier? That does sound more like a personal enjoyment thing.
  • @tomyorke3412
    The Jar 5 isn't a shotgun. It can 2 tap brood commanders in the head. Some of these seem to bit off. But its your list
  • @robbywoolums9071
    Breaker in C is absolutely wild. The damage is so high that enemies get shredded. I often fire too many shots, and I use the gun in semi auto. The Breaker is still S tier.
  • I can't disagree more with your rating on the breaker I think it's still one of the best after the nerfs. In your video you can be seen shooting soldier bugs 5-6 times when it only takes 2-3 (depending on range) to kill. If you fire a bit slower and count your shots it still has great damage output and you're not constantly running out of ammo
  • @DoktahLani
    So I wanna mention something that might shed some light onto armor pen. Medium Pen Weapons can not only penetrate more armored enemies but it can also allow you to keep dealing full damage to enemies. Ex. if you shoot a Liberator P at the head of the Brood Commander it will take less shots to behead it compared to the normal liberator. I feel like not many people know of this so thought I'd mention it
  • @ryanlim5595
    breaker ranked that low is crazy, it's easily still one of the best guns in the game, seems like you're just satly about the nerf from your justification of the placement. the breaker kept all it's damage per shot and only got nerfs to it's overall DPS and handling. If you used to just spray and pray with the gun, then the nerf is big, but if you take time to aim and place your shots, you don't even feel the recoil nerf. The magazine size nerf can be felt, but it was honestly needed as the breaker outclassed all guns in the game. Now the breaker is more in line with the rest of the viable weapons in the game. You were right to point out that weapons like the scorcher, slugger and defender are some of the best in the game; and all the breaker nerf did was bring it down to that viable level. The only people who are saying "buff not nerf" are the ones who have not played the game long enough to unlock the other viable primaries.
  • @Ripperonis
    The Jar is a DMR, it's main counterpart is the Scorcher.
  • My money is on Scythe being an essential tool when Luminates come with energy shielded enemies.
  • @TheShockington
    The knight is not supposed to be used on full auto. It's a laser beam with the best handling in the game using burst fire. With great ammo economy and damage.
  • @fraserc9810
    I love how underrated the Jar-5 is, I have been rolling with that Chadcannon since the start. the handling balances it otherwise there would be no reason to use any other gun. It's a sluggish precision weapon, that can drop anything apart from the heavily armored enemies.  It's an easy S-tier. After a few rounds, you'll get used to handling and dragging the weapon over fast-moving targets. (Hunters)
  • @0heck
    How does the breaker spray and pray end up in D tier? It excels in the range it is designed for.
  • @royalmaskie4014
    why do people keep calling the jar-5 a shotgun? am i missing something cos to me it likes like a battle rifle
  • @JACEMRYJAW
    The Counter Sniper is actually really good against bots, I always use it before an engagement, and always from a distance. Two taps most rank and file enemies. Anything with medium armor requires more precision. I have next to no complaints, other than making the turn speed a little faster. Much easier to use on the bots than the bugs, obviously. That's why I bring something else for the bugs. ... Maybe Helldivers 2 should have loadouts? Like, create a loadout, and you can save it, then use it to speed up your stratagem selection right before a drop?