Sprite Scaling and the Sega 32X
70,600
Published 2021-05-10
I'm now on Patreon! Help support the channel.
www.patreon.com/segalordx
Check out my Sega Lord X merchandise page!
segalordx.threadless.com/
If you would like to support the channel directly:
www.paypal.me/segalordx
Head over to Facebook to hear me ramble about various things:
www.facebook.com/segalordx/
I'm now on Twitter!
twitter.com/Sega_Lord_X
Opening 3D Logo By:
Jan Neves
YouTube Page - youtube.com/user/Jan3d
Opening 2D Animation By:
Kevin Bhall
Facebook - www.facebook.com/kevin.bhall.14
Episode Notes:
1. 32X and Saturn footage from real hardware.
2. I wanted to compare T-Mek to the arcade version but my MAME didn't emulate it so well.
3. There are a number of 2D 32X games that run at 30fps instead of the 60fps they ran on other consoles. Because the 32X had no dedicated video hardware for scrolling 2D images, it was a bit like the home computers at the time. Much of the stuff you say was all software based.
4. I think the speed and complexity of After Burner Complete really shows the 32X could have done decent ports of System 32 games. Cut backs they would have needed for sure, but I bet impressive none the less.
All Comments (21)
-
Those afterburner and space harrier ports are still so impressive to me all these decades later. I really wish they had marketed the 32x more for accurate arcade classics.
-
Omg. Another 32x episode. Mel is on fire!
-
If sega dropped all their super scalers on 32x it would've been a must buy for me.
-
The Mega CD did some impressive scaling in the Batman Returns driving stages. Baffled why they didn't do it on more Mega CD games. Sega the experts in scaling , barely bothered to use it in their early consoles that could do it. Will never understand that.
-
Nothing excites me more than notification pop-up of SLX while waiting for an hour in a long queue.
-
Small correction: the concept behind sprite scaling and the super scaler games was not moving the sprite forth or back, since there was no z axis to speak of and we were working exclusively in 2D, but rather 'scale' a sprite in the x and y axes (vertically and horizontally) to simulate the sprite movie towards or away from the player. The marvel of the super scaler games was that the hardware could handle, for the time, a large number of high resolution sprites at blistering speeds, reason why 8 and 16 bit consoles had trouble reproducing anything close to that.
-
7:26 i get pumped up everytime i heard that Space Harrier soundtrack.
-
It would've been awesome if Outrun And Galaxy Force was released
-
Wow afterburner looks incredible! Im happy to be able to go back and give these classics the respect they deserve.
-
My God I would love to see some homebrew games on the 32x. Maybe some Saturn or Psone ports? I would love to see what the 32x could have been capable of.
-
Sprite Scaling is real neat. I never had a 32X but I had a Sega CD. I know hindsight is 20/20 and I'm sure if Sega could, they'd focus less on terrible FMV games and more on the system's capabilities to scale sprites and background (ala the SNES' Mode 7).
-
I loved arcade T-Mek. First game I played with great surround sound. So I liked the 32X version just due to being similar enough.
-
I love you keep finding new content for the 32x! Love to see!
-
Love this episode. Sprite scaling was my true love back in the day and still is today. I love my Genesis and love what it could do with the sprite scaling, but when super Nintendo came out, it really aged the genesis on colors and sprite effects. As a Genesis fan, we need an answer, and when the 32X came out, I thought this was the answer I was waiting for, but soon realized, 32X failed to wow me as a kid. Now I love both SNES and Genesis respectively, because they offer something different to the genre. Great video once again!!
-
I love how you do in-depth analysis of games like this where specific features are being explored. Keep up the fantastic work!
-
I just wanted to say SegaLordX has by far the best gaming content on YouTube. He goes into mind-numbing detail on EVERYTHING. 32x / sega cd comparisons, technical information, rare games, imports, add on devices, hardware, etc. I have no idea how he doesn't run out of ideas for new videos. But coming from myself whose best gaming memory was Xmas 1991 when I got a Sega Genesis model 1 with joe Montana 2 sports talk football, sonic, and batman this is the holy grail of retro gaming channels. I had a Sega Saturn and owned Shining Force 3 and Panzer Dragoon Saga when they came out. I was literally the only person I knew who saw that the Sega Saturn with 4mb ram cart and imports and recognized it was just as good if not better than PSX -> This man is a saint and should be knighted asap.
-
Great video as always mate. If it wasn’t for you Mel I would never have started my channel. You are the standard that we all aspire to reach one day ❤️🎮
-
After Burner on 32X kicked so much ass. So worth it!
-
Atari Lynx: "But I came out in 89 and did sprite scaling in a handheld console just a tad larger than a Game boy! Have you seen my version of Stun Runner? It's the best home conversion by far!" Sega 32X: "Yeah, but nobody wanted you. Wait... Dang." Atari Lynx: * cries in corner * Sega 32X: * cries in other corner *
-
It’s funny that my 2 year old twins learned how to sing the “sega” jingle from your vids first and not from the sonic games lol ... they also love the Batman song at the end .. every single time a video ends they walk right up to the speakers and jam out .. it’s awesome!