Ranking Every Super Mario Bros Wonder Level

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Published 2023-11-11
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Chapters:
0:00 Intro
0:09 129-126
0:48 125-121
2:02 120-116
2:58 115-111
3:43 110-106
4:36 105-101
5:33 100-96
6:25 95-91
7:22 90-86
8:21 85-81
9:49 80-76
11:25 75-71
12:30 70-66
13:31 65-61
14:49 60-56
16:26 55-51
18:00 50-46
19:32 45-41
20:42 40-36
22:11 35-31
23:34 30-26
25:20 25-21
26:50 20-16
28:05 15-11
29:38 10-6
31:09 5-1
33:37 Ad
34:37 Outro

Video Edited by: twitter.com/BeegJon_

Channel Avatars by @Charriii5

All Comments (21)
  • @NathanielBandy
    Flexispot's Black Friday sale has begun, use my code ''flexispot30'' to get an extra $30 off on their E7. E7 PRO and C7 chair on top of their sale, it is the lowest price of the year FlexiSpot E7 standing desk: bit.ly/NathanielE7 L-shaped standing desk: bit.ly/NathanielE7L
  • @nerdiguy2
    The level "Kick it, Outmaway" is intended to be played by dodging the ice cubes the whole level, which grants you the Wonder Seed when he runs out of things to kick. Playing it that way is more fun than just killing him outright.
  • @Mr.Q_Dude
    9:08 The reason it stops the autoscrolling is because it's dousing the flames that moce the ship and block your path. You're essentially braking the airship.
  • the fact he called the bulrushes, who literally have "bull" in their names the rhino dudes 💀
  • @KeebeThePlush
    The “unreachable treasure” seed has to be one of the easier ones with the right badge, you don’t even need the invisible blocks
  • The koopalings being removed hurts even more considering how their gimmicks could've been used in conjunction with the wonder effects.
  • @SpellCastor
    Honestly I'm glad they put checkpoints in the final test badge marathon. Ive always found challenges built around having to redo the same section constantly just to get back to where you were tedious.
  • @lucrayzor9657
    This is an extremely common misconception I’ve seen about the disappearing blocks in the raarghs level… it’s not that they appear when you’re close to them, but rather they appear when you’re LOOKING at them. The info blurb on the loading screen says so right before you enter the level To clarify though, it IS partially proximity based. Your vision only stretches a certain distance, and coming into direct contact will make them solid regardless of where you’re looking
  • @JAL1403
    26:52 Bandy: “If you ever wanted to be a spiky boulder then this is the place for you” Nandy: “my dream has come true”
  • @steverman2312
    16:10 a small detail im surprised you didnt mention is that the flowers' personalities change based on which color is active. red is more welcoming and blue is more snarky
  • I think the search party levels are actually really good, but only if you play online. They become this collaborative effort to find unfindable stuff, I had some very neat interactions in them.
  • @jclkaytwo
    the search party levels are actually quite fun when you're playing them online, which I believe was the intended way to play them.
  • @KeebeThePlush
    Some of these search park levels have some of the most evil placements like that one yellow toad block
  • @pepin.r.n.b
    In the level “Downpour uproar” the ending is slightly different depending on if you collected the wonderseed (from the wonderflower). The ending has a stormy theme, but if you collected the seed it’s back to sunny.
  • Dang! I wasn’t expecting two ranked videos back to back. Your dedication is unreal man
  • @Masaim6
    They do technically give a hint in the first puzzle park, there are some blue triangles pointing down in the vacinity of the hidden block but that is way too obscure!
  • @TheLemonyBard
    I do think the background detail in “Unreachable Treasure?” that outright tells you the solution is a cute enough detail to raise it up, though arguably you could say that makes it worse.
  • Fluff Puff Peaks Special Climb to the Beat may genuinely be my favorite level in the game and it’s one of my favorite Mario levels just ever😊
  • @A_Ali173
    2 huge rankings in only 2 days. Your work ethic is insane!