ALL Sonic the Hedgehog 1 + 2 Unused Content | LOST BITS [TetraBitGaming]

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Published 2022-09-24
This video covers a bunch of prototype and unused content for both Sonic the Hedgehog as well as Sonic 2! There's everything from unused graphics, audio and so much more!

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Sections:
0:00 - Sonic 1
11:41 - Sonic 1 Prototypes
33:52 - Sonic 2 Prototypes
53:21 - Sonic 2
1:10:52 - Sonic 2 "New" Prototypes

SEE YOU GUYS IN A BIT!

If you're reading this, leave a comment saying “Snoc". Also leave a like if you're epic :^]

#Sonic #TetraBitGaming #LostBits

All Comments (21)
  • 22:02 The fact that there is a bumper with spike balls surrounding it with the word “cope” in the back is absolutely amazing
  • @CybeastID
    9:40 - Robotnik Tiles represent the level's crush geometry! If Sonic is pushed into a wall without them, he will just be pushed through.
  • @notunnamed2
    nostalgia rush!!! i remember being hyped asf when i saw the "Sonic 2 New Prototypes" video came out. having this compilation brings me backkkkk.
  • @TheHereticCS
    speaking of water levels, I have never drowned in a single sonic game not because of skill, because I always restart the level when I am about to drown lol, the drowning music scares me that much
  • @terminall64
    “The most notable thing in Green Hill Zone is these balls” got me thinking it was some sort of intentional way for him to word it funny
  • The object in S1 with Robotnik's face is indeed just a solid collision object. In S2, it is usually represented by Tail's life icon. The reason it is in walls is to ensure you don't get pushed into that wall. The ground and wall collision isn't perfect and you can get pushed into walls by platforms and other objects. Another object (not the terrain) makes collision work as intended and kill you rather than pushing you into the wall. Usually, you will see these around moving platforms. Other solid objects could be used, but the object ID for the invisible solid object has subtypes for different lengths and widths you can set.
  • @BoxySonic
    I actually remember seeing the prototype title screen in the manual as a kid and wondering why it was different It's good to finally have that cleared up 13 years later XD As well as the hidden palace song on the sound test and a strange unused island sounding theme
  • @S3Kglitches
    9:32 weird robotnik blocks are invisible solid blocks. They are used to prevent entering the walls as well as killing the player by being crushed between two objects.
  • @redtoons
    You striked the perfect time, i literally just recently became a sonic fan and i am LOVING the sonic content!
  • @HyperMetal101
    Annnnnnd now I’m in that mood to binge watch some more lost bits content and play Sonic 2 because I’m still trash at that game!
  • @Mr_Fard185
    Man the sonic 2 lost bits video is so nastolgic to me. I used to watch that countless times again and again and rewatching it, it's still a excellent video! Keep it up man! :)
  • @FranxoscoAlt
    Gotta love how the first section of the video is basically "messing around with Sonic 1 debug mode for 10 minutes"
  • @TheSizzleDash
    TetraBitGaming back at it again with his top-tier content! Keep it up man! Love your vids!
  • @Sacrefiied
    Can I mention how Tails' hands are COMING OUT OF THE SIGNPOST? This implies there is some entity in the form of Tails actually physically inside the signpost. Spooky.
  • I just love how you talk about the stuff I never knew before! Thanks for bringing it on! Come on, step it up!
  • @RolyWestYT
    Gosh I used to have so much fun in debug more for sonic 1&2 back in the day!!