Grime: A Beautiful Nightmare of Flesh & Stone

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Published 2023-02-15
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Grime is a metroidvania from 2021, which has become one of my favorite games of recent years since it released. Fast paced combat, demanding platforming, and an atmosphere and story that is all at once abstract, surreal, and compelling, I'd like to spend some time today talking about what it is that makes it so good. Come along with me, as we dive into a world that is haunted by the old pain.

Intro - 00:00:00
Mechanics & Early Areas - 00:03:20
Story Discussion (SPOILER WALL!!!) - 00:46:30
Conclusion - 1:13:55

Follow me on Twitter @ Zuldim_YT

They're not called "search action," stop trying to make fetch happen. It's not going to happen.

All Comments (21)
  • As a huge Video game essay simp, I've always hoped to get to watch one of my game, thank you. :) Writing notes as I'm watching: Yr den - x: Breakable floor - Fair, I actually wrote a reminder about this, to make sure to add learning a jump slam attack to a new tutorial, whenever I get to make a new one hehe. Ardor - I've still got mixed feelings about it as well. The goal with ardor was to reward playing as intended while not really being all that punishing. I wasn't looking for a player experience where you are super stressed about dying, like in most souls-likes, but rather empowered from getting better at the game, kind of like Sekiro. Since using it against enemies can stack it fairly quickly, a secondary goal was to get players to practice on that area's enemies, which will improve their skill and better prepare them for the boss to some extent. The vessel remains(bloodstain) were an additional mechanic (shamelessly stolen from Mortal Shell) to encourage the player to give it another shot, since now they also have the added bonus of a heal. But it is definitely something I would like to rework into a different death mechanic that hopefully nails that goal more definitively. Vulture Beacon - Fair point, I fell to the game design trap of doing something because it sounded like a cool gimmick, (searching for the beacon all of the place only to find the boss [which is marked on the map at least] chewing on it.) Not thinking through far enough the bad impact it may have on a player's experience. At least it hopefully made finally beating Vulture extra rewarding. :P Bugs - You're absolutely correct, and I can only admit that it has been very embarrassing keep seeing and hearing about these bugs, and that it has always been our priority to get the cleaned is soon as they are found. For what it's worth, I believe either all or most the ones you've mentioned in the video should either already be cleared or fixed in a patch currently in a public beta branch for testing. But yeah, it is the unfortunate consequence of us being inexperienced and GRIME being our first game, as well as being less than a handful of developers. This whole process us made us much more aware of what to look out for and better work practices to avoid repeating these issues in the future. :) Correction - Surrogate Vulture is also mandatory, you can go through the passage down and to the right of the checkpoint and skip it, and the rest of the area entirely. All new bosses are optional. :) The Vases - They were actually the 2nd creatures created for the game, alongside the Rockheads, which started development a few months before Sekiro was announced. So not an Elden Ring reference. :) Story - I greatly enjoyed listening to all of it! But that's all I can say hehe.
  • @gregschwann1201
    I always thought that Shidra might be a personification of the Parent's brainstem or limbic system, given their sense of control over the world, placement at the top of the Worldpillar, and uncompromising approach to survival.
  • came from fear & hunger vid and stayed to binge your entire channel, im so happy to see a new upload! i can already tell im gonna enjoy it
  • @hydrasent563
    When you were talking about shidra trying to unnaturally extend the lifespan of the world it definitely reminds me of dark souls, with linking the flame and gwyn and everything. I never thought of shidra as the bad guy though. I always saw them as just trying to take care of everyone and make sure life is as good as possible even though everything sucks. Thats why they hired the mothers to help the rockheads. Also I never considered that shidra imprisoned the child with that spinning ring device thing, that was mindblowng.
  • MAN i haven't played a metroidvania as good as Grime in probably years!! so psyched you decided to cover this!!
  • @shascircus
    An hour long video essay??? On my favorite game that I've been fixating on for almost a year???? Yes please.
  • Found your Fear & Hunger video and now I am eagerly awaiting your next vids 😁
  • @GameDevYal
    Man, that ending theory was epic. And then that masterful defusion of the tension afterwards. I've definitely not given this game a fair chance, I lost interest in it when I learned about the focus on parrying. I might have to reconsider that decision.
  • Love these reviews of relatively obscure games. Unrelated you've made me consider playing fear and hunger. Me. Who has played 5 games ever. Looking forward to the suffering.
  • God this video is such a brilliant tribute and discussion to this gorgeous game I would have never known about. How expertly they understood and conveyed their message and philosophy through aesthetics, gameplay and worldbuilding is simply awe-inspiring. Its deeply spiritual and meaningful without being overbearing, corny or shallow about its presentation, and wonderful immersive execution. Its hard to describe but games like this, Fear and Hunger, Rainworld, Pathologic and the movie Everything Everywhere All at Once are just masterpieces of pure Existenalism experience. Deep diving into the roots of existence, and questioning life itself, our place and purpose across these vast cosmos, hell even questioning the fabric of reality and all that could lie beyond too. Thank you again for the tight script and video editing, this was a great breakdown 👌
  • I like your theory about this game, it sound weirdly reassuring. Also, when it comes to the flowers being alien to rocks it made me think about the danger as well, since most plants have roots that with enough time can destroy rocks or at least damage them.
  • Here is to much success. I usually try to avoid recommended videos but caught Fear& Hunger (which I would love to see a more in-depth coverage including story and endings) and your voice does well with these review/retrospective style videos. Here's to some great success, dude. You do excellent work, especially for a "new" channel
  • @malman0354
    Zuldim just posted turn that shit UP 🗣️🗣️🗣️🗣️
  • @swan-cloud
    Fuck can't watch this one now cuz i want to play the game, gonna comment to boost you up the algorythm tho cheers
  • @Iloveyusomuch
    Your Fear and Hunger video was great and now this one is aswell very good, keep up the great work, you deserve more visibility
  • @emeritus9912
    i really hope the algorithm catches this video like it did with your fear & hunger one. this was another phenomenal video about a truly wonderful and interesting game i would have never heard of otherwise
  • I think you can relate all the races worshipping one level up as a natural metaphor for human hierarchies. People tend to worship those of higher material status to be valuable - money, status, fame, etc. People looking to work their way up the system to relieve themselves of their suffering, thinking paradice is just hitting 1 million twitter followers. "Pyramid Scheme" is a strong phrase but I think it can similar to what we have. Yon climbs the pyramid to the level of Carven but still feels empty. Even the Carven are worshipping the ones above them, after all their suffering and they resent the player for their lack of suffering.
  • @NathanP7777
    You’ve gotta play Sunless Sea or the sequel Sunless Skies. I prefer Sea, but I think you’d love the strangeness and lore of both, especially after seeing your video on Fear and Hunger.