Ranking the Hardest Fromsoft Soulslike Bosses with DATA 🦾🌰

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Published 2024-08-04
In this video I extensively look at the Fromsoftware games and more specifically analyse the bosses. I find out which are the most difficult, cheapest, lamest and why there is a slight disconnect between perception and reality!

Follow me on Twitter @Orangejuicejaz
Emails to [email protected]

Chapters:
0:00 An Intro to the Data Collection
2:35 Audience Perception of the Most Difficult Bosses
3:36 Demon's Souls
6:31 Dark Souls
9:36 Dark Souls II
13:35 Bloodborne
17:25 Dark Souls III
21:12 Sekiro
24:13 Elden Ring
31:04 Top 5 Most Difficult Bosses Overall
36:54 Runbacks and Progression Through Fromsoft games
40:59 Difficulty Curves
44:19 Time Taken in Boss Fights
46:00 Closing Thoughts

YouTube Channels used for Data/footage
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   / @bossfightdatabase  
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All Comments (21)
  • "There is a player who died to pinwheel-" It's Jerma.... Jerma is the only documented case I know of where someone lost to Pinwheel.
  • @pikmingamerr
    Didn't expect hidden gem... In short praise the video!
  • @YurikHunt
    Algorithm sending a rare gem this way, hard to find a video with this few views yet with a high quality presentation and at the same time enjoyable. Great work. One of those videos that keeps you immersed the whole time, and overall interesting data here.
  • @Agathyos
    if YouTube does its thing, this video will blow up in the souls community, so well made and so interesting!
  • @Emanon616
    As somebody new to the fromsoft community and their inside jokes, "Semon of Dong" is one of the funniest things I've ever heard with zero context whatsoever.
  • Commenting for the algorithm, videos like these need way more views for how much work were put into them.
  • @LeMustard
    HOW THE HELL DOES THIS NOT HAVE ATLEAST 1MIL+ VIEWS. But besides that great video. The amount of work youve put in this is astonishing.
  • One thing with dark souls 2 is that the devs actually released some stats relating to boss difficulty, in particular, the fume knight which had a 93% death rate. I think this is what causes most people to think its the hardest boss in the game.
  • off the top of my head, i know SSI has more than 12 moves. 1) he rushes at you and the parry timing is immediately when he gets to you 2-3) he sheathes his sword, if you stay close to him he jumps towards you, swings, then does a sweeping attack. if you're far away he waits longer and then dashes in and does a cross slash 4) 3 hit combo 5) push you away into mikiri counter 6)no push away into mikiri counter 7) dragon flash (vertical wind wave attack 8) ichimonji into horizontal swipe phase 2 9) long sword and spear combo 10) spear horizontal wind wave attack 11) overhead spear slam (normally an input read from healing 12-13) jump back into gunspam , has 2 follow ups, one is mikiri, other is a sweep attack 14) single heavy gun shot 15) diagonal wind slice i think there's more moves for phase 2 but this is all off the top of my head phase 3 15) overhead lightning attack 16) horizontal lightning attack
  • Games are so cool as an interactive medium. Miyazaki and his team have continually pushed the idea of difficulty and hostile game environments to push players to better themselves, and collaborate with each other. It can be argued that each entry in the series has continually pushed towards or deviated from this concept, as they iterate on what works, and refine what doesn't. All that being said, the discussion around difficulty in the games is cancerous and gatekeepy and generally not very productive, I think a lot of players miss out on WHY something is hard and only want surface level discussions on big numbers and fast attacks. The video I just watched is a direct refutation of that. This video is art, man. I love anybody that's able to break down some meaningless numbers into careful and insightful takeaways of the design and intent of the original work. The care and dedication put into this breakdown is astounding. Setting aside FromSoft games, I really want to express my appreciation for small content creators with extreme amounts of passion for niche hobbies like these. I don't care what you do or if you ever put out a video again, you've gained a lifelong fan. I normally never comment, but this video, and reading all your interactions with different types of comments whether they be data nerds, diehard From fans (SotE when??) or just cool people, makes me feel something warm and fuzzy. It makes me feel like I need to reach out and let you know I cared just as much as you did about this subject. Thanks, man.
  • @PrivateKombat
    honestly one of the funniest things ive seen is someone say that the hardest from soft game is the one you started with. Because really I see these games as like a rollercoaster where if you dont understand the mechanics and the whole gameplay of wait, dodge, hit, repeat youll have a miserable time, but then all of sudden it clicks where you start recognizing that the bosses and enemies have patterns and start to figure out what can be punished. Whats even weirder is that malenia I got really luck with my dodged at time and beat her on my maybe 7th try, but for some reason took me 2 consecutive mind numbing days to beat commander niall in the one snow fortress. I have no clue why but that boss just couldnt click with me and I genuinley despise him lol. So like elden ring was my first one and probably took me maybe a month to beat, and then I kept replaying it making new characters and such to the point where I think ive beaten it 8 times now, and then when I went to try out the other fromsoftware games, there werent any sorta of walls that I can think of, maybe orphan of kos I think it took me 2 hours to beat him, but thats a far cry to when i first started and would spend a whole day just on one regular boss in elden ring. I genuinley consider the fromsoft games to be one of a kind and am kinda sad now that Ive played them all lol. As im writing this comment my mind just blanked out consort radahn and you know yeah fuck him that fight was misserable to learn, one of those moments where I didnt pop off or get excited when I beat him I just sorta sat there and stared at my screen.
  • @kurenian
    This was an awesome video to watch. With how many late game bosses are hyped up as the hardest of all time, it’s fun to look back on bosses like the Bell Gargoyles, Genichiro, and Abyss Watchers and reminisce on just how much we struggled with them the first time. Makes past me who died to the gargoyles 31 times feel a lot better, and gives clarity to the accomplishment. Great vid. Also RIP to the guy who died over 60 times to Royal Rat.
  • I think one thing worth noting with certain Elden Ring bosses (Mogh, Tree Sentinel) is that people die to them a lot since they fight them early. For example, Tree Sentinel isn't meant to be fought immediately, but a lot of people will fight him and brute force him, resulting in a lot of deaths. This could also explain Mogh's spike in deaths - since there is a questline, which a lot of people do, which allows you to fight Mogh early, Mogh might be getting more deaths because of it. seeing my friends play elden ring, these two things happened to them - one of my friends died a ton to tree sentinel, and another one got to Mogh early and got destroyed by him
  • @shadowxps
    Nice job on the video, really interesting. I’m sure this will encourage entirely sincere and civil discussion about difficulty.
  • Fantastic video. Just want to give a huge "thank you" for sitting through so many runs and crunching the numbers on them. Pretty crazy to think so many hours of hardwork can be condensed in about 45 minutes. Would be interesting to see if more contributors could add runs (or possibly even mods that count all of the data for you) to see what the numbers look like across hundreds of thousands of players.