Explaining Why Bowser is the Best Heavy

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Published 2021-02-18

All Comments (21)
  • You can't call yourself a Bowser main unless you've mastered Bowser's Big Bean Burrito
  • @trashbeast
    man, bowser's come a long way since melee.
  • @GanguroKonata
    Bowser rolling up through Fox's kicks like "I'm not Andross, boy"
  • @Lattie9001
    yo, Bowser lab monster here, lots of good info in there but there are also a few inaccuracies i'd like to point out and correct, and some clarifications on some stuff that happened throughout the vid: The main thing to correct is about the Armor. There's a looooot of misinfo floating around about how armor works in general and what are the types of armor and whatnot, it's a nightmare, so i'll do my best to explain how it works for Bowser's attacks at least. There are 3 main types of armor in this game, - Super Armor, it's armor that doesn't break. - Damage based Armor (or Damage Armor), only moves that deal enough damage break the armor. - Knockback based Armor (of KB Armor), only moves that deal enough knockback break the armor. (Heavy armor is an old term that actually means nothing in this game, some folks use it to mean any armor that can break but it's misleading and there's no actual definition for it that apply in Ultimate.) Tough Guy is KB Armor, which is why rapidjabs can't break it, but some rapidjabs will start breaking this armor with enough rage or when Bowser has enough percent, because they'll start dealing more KB. Bowser's Tilts and Smash attacks all have Damage Armor, any move that deals more than 4% will break the Tilt's armor, 8% for Up and DSmash, and 10% for FSmash. There's no Super Armor in Bowser's kit whatsoever, there would be blood in the streets if Bowser actually had Super Armor on his smashes. However, UpSmash and FSmash have invincibility frames on the Shell and on the Feet respectively when the hitboxes are active, this might be why some folks think it's Super Armor. 3:55 DAir has actually no invulnerability on it, the reason there's some blue in the UFD gif is because his limbs are intangible while they're tucked away in his shell, the rest of his body is completely vulnerable! 5:30 You can just hit or grab Hero during magic burst and it'll cancel the whole explosion, the spell is almost completely useless against Bowser. 9:00 It's actually the tilt's armor, not Tough Guy. 12:00 What you said about UpB is 100% correct, you need to wait before you mash to get max height, tho an important note is that mashing at the end only makes it so UpB goes slightly higher, and you're more often better off not trying to mash at all. In this scenario it looks like you would've been able to grab the ledge if you didn't mash. 12:05 yeah that's a known issue, if you get the zoom with DAir or DownB it's possible for Bowser to land during the zoom and for the shockwave to connect with the opponent, that weaker shockwave actually connecting is why he didn't fly as high as he should've. That's all, i think. Pretty much everything in the vid is correct aside from the few points i mentioned!
  • That horribly misspelled title is just seething with the energy of someone who lost to a laggy bowser in quick play and just made this video out of frustration.
  • @phy_
    Bowser is so damn good. I love this character
  • @as-lb8rb
    Ah yes, my favorite smash character: B O S W E R
  • @redfire6605
    Some more interesting things about bowser (from a bowser main): He has the longest ledge attack in the game. I can't tell you how many times I've hit someone who was charging a smash attack while they thought they were out of range of my big meaty claw from the ledge. It's actually absurd. Bowser's tough guy is based on knockback, so some rapid jabs will break it at very high percents because they do just barely enough knockback to break it. On the other hand, tilts and smash attacks have damage-based heavy armor. Each one has a fixed percentage of damage that it can tank. Each tilt can tank 4%, dsmash and usmash tank 8%, and fsmash tanks 10%. This is affected by the 1v1 multiplier. Also usmash has shell invincibility and fsmash has leg invincibility. Dair and down b both have a splash hitbox. Dair especially benefits, as a lot of people try to space around the landing but get hit anyway. However, this can cause some jank. At 12:08 Larry hit the strong hit of down b, but then for some reason the splash hitbox also hit afterwards. This is why he got the fake kill screen (you can even hear the sound of the splash hitbox connecting after the kill screen). There's a clip somewhere of LeoN hitting a dair onstage at kill percent, getting the kill screen, and then the splash hitbox connected and they got sent nowhere.
  • @okapi_q
    Real ones remember when Larry won that pre-release Smash 4 3DS tournament with Bowser and got him nerfed in the full game lol
  • @alexpotts6520
    2:28 "Tough Guy works against Magic Burst" As a Hero main, I found that one out the hard way...
  • @ConMan
    Bowser walking through all those jabs/kicks was so menacing. lmao
  • @socksleeve
    When I see Bowser, I have to ask “then why does Ganon suck so much”
  • @Cee-looo
    N-Air Confirms into a bunch of stuff depending on which hit you get and how many hits you get. This is probably the most unexplored part of Bowser.
  • @denimator05
    3:00 Bowser can even survive his own Side-B off stage in a ditto match on every legal stage except battlefield, small battlefield, and FD (provided you're good at mashing)
  • Bowser deserves to be high tier after being dog shit for 2 games in a row and getting nerfed to hell in the first game he was ok in
  • @Sirus7009
    Miyamoto made him Simple answer as to why.
  • @gatolf2
    Bowser is the only heavy they gave a shit about when developing the game.
  • @Ahahashir
    For anyone late, he spelled "Bowser" as "Boswer" in the title.
  • It feels good to hear people talk about Bowser as a viable character. I’ve mained him since Melee and it’s awesome to see him getting some love!