I Made An EVIL Icon That Chases You...

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Published 2024-05-08
In this video, I made a level where there is an evil icon that constantly follows and chases you, and if it touches you, you die.
ID: 104995457
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[VIDEO CHAPTERS]
0:00 - Intro
0:24 - Building
12:12 - Playtesting
14:03 - Outro
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[MUSIC IN ORDER]


Intro Song: Night of Nights (if I use my intro)
Outro Song:    • Soulless 5  

All Comments (21)
  • @sdslayer100
    update: i fixed the icon rotation issue with the fingerdash icon art, level is more polished now, enjoy!
  • @flyingrafts7287
    I think this is my favourite gimmick level you've made. I love the clone idea and the gameplay complements it extremely well. The ship part and the teleport orb part both look terrifying (in a good way). I think it would be cool if there were safe zones where you could take a breather, like a barrier that destroys the clone on contact. I just want to see the clone guy EXPLODE again tbh
  • @AtlasFox_
    1:30 I believe an easy way of fixing this is having the original circle object and then having the icon on a separate group follow it with the follow trigger. You can also use the rotate trigger to copy the player's rotation, which actually works correctly compared to the advanced follow rotation for some reason. edit: thank you for suggesting a better idea repliers
  • @44Hd22
    1:30 get a move trigger to follow object x and y get a rotate trigger dynamic mode and make both target a placeholder object.
  • @Xychic
    1:31 The way to do it is very simple, when selecting the icon you need to press the button that says “P” on it in the edit group menu
  • @deeperssjsk
    Therapist: Evil sd isnt real he wont hurt you Evil sd:
  • @user-bp1ni8zh9c
    I love how the video is titled “ I made an evil icon that chases you” but you spend like 30 seconds doing that then the rest is just building.
  • @GuyFunniGD
    “cube.., i remember you’re geometry dashing,.,..”
  • @lucid25
    1:30 A better way I discovered would be to set one of the objects to group parent using the p button in group edit. The group should turn pink and you won't need to add a follow trigger. Also, to make it rotate with the player but at a delay would be to have an object that rotates with the player and is locked onto the player but with an offset (so like, a block to the right) then have another object follow it but at a delay and make the icon rotate to face that object
  • @HecAltRn8Rim
    Hahahahha… hahaha… I AM 1.76 MILES AWAY FROM YOUR CURRENT LOCATION. YOU BETTER START RUNNING
  • @The_Dummi123
    1:30 just take a circle object, make it group parent (put group 1 then press the P), then overlay the rest of the cube on top (making it group 1).
  • @Creative_YT
    1:30 Place an invisible and no touch block (or really any single object) on the icon and give it the same group. Then, make the block the Group Parent. Edit: Just saw the pinned comment right after writing this lol.
  • @aureussnn
    1:21 Just make the dot be group parent on the extra tab and then link everything
  • @quaidquad5679
    I did this a week after 2.2 releases. Happy someone actually made a level like it though because I gave up because of the annoying turning.