Dragon's Dogma 2 Path Tracing: It's Real, It Works And Here's How It Looks
204,894
Published 2024-04-27
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All Comments (21)
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Grain? 24FPS? FINALLY, A TRULY CINEMATIC EXPERIENCE!
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As soon as I started watching this video, my 4070 began to shake in what I can only assume as fear.
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Finally, 4090 users can get the same performance as the rest of us!
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Honestly the biggest improvement is more the material properties the Total RT Reflections add. Not just to metals and glass, but skin, eyes.etc everything feels a lot more realistically lit.
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My graphics card took off and shot out the window, but the two frames of gameplay I got were pretty great.
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7:32 “big outdoor lights like the sun or sky.” Something you’ll only hear on DF 😂
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Wow. The path tracing genuinely looks absolutely incredible. When PT comes to mainstream and can run alright it's gonna be so awesome
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3:30 this is a great example how much better lighting and reflections add to the perceived realism of a scene. I could see this mod being used by people who take "cinematic"/artistic screenshots in games.
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Path tracing is so beautiful. Really makes games come to life. I can't wait to own a 6090 to play it at 60 fps
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Hey, little update on Path Tracing: Praydog has added a feature to the latest Nightly build of REFramework that enables you to layer 2 RT modes, letting you denoise a bit of the path tracing with the regular ASVGF RTGI (also helps illuminate some pitch black shadows where the PT isn't working quite right). In conjunction, I've added a sun fix to the Graphis Suite for path tracing that re-adds specular details and decreases the overall sun intensity. Together with these 2 aspects bringing the image contrast more in line, the noise is reduced quite a bit and you can even play with 0 bounces on the path tracing for 0 noise altogether, though you'll be relying on the RTGI for reflection light etc and only really have the path traced shadows.
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There's a hybrid path tracing mode too. It helps with the noise and indoors while most of the surface material detail you get from path tracing.
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Amazing how even rough path tracing shows off all the other materials and work that went into them
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"Look at the richness of the door frame." 😅 This is why I love Alex's tech breakdowns.
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Thanks for the coverage! Still working on adding more options to the mod as and when I can. Just found a way to make the clouds in the game render at the correct resolution, no more blurry pixellated clouds.
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My PC unplugged itself, jumped on the table and is staring at me.
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The lighting and shadows look absolutely amazing but the noise is something I have noticed since the start of this video
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"I recommend you try out... if you can" My 3060 hearing this: alright lemme cook
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Cinematic film grain to compliment your cinematic 24fps.
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It looks incredible, especially the shadows as time passes. Those standard shadows seriously look like theyre about to artifact out of existence. Thanks for highlighting this mod, Alex! A shame about the denoiser but it just shows the absolute potential beneath the surface
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Alex was right to quadruple the number of samples per pixel to 4, but you can see that it only halfway solves the problem of speckling and weird shimmering and pixel noise. To totally solve the problem, we would likely need to quadruple it again to 16 samples per pixel. This would inevitably lead to even an RTX 4090 running the game around 10 FPS at 1080p, but at least we know what it will take!