Fighting Game Remakes

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Published 2024-05-30

All Comments (21)
  • @Kaius.
    it's crazy to me that tekken tag tournament's PS2 version still looks fantastic. definitely one of the best graphically aged titles
  • @shiningknight23
    I still don't understand how SEGA didn't release Ultimate Showdown on PC
  • @datankle7519
    That extremely subtle Michelle Chang got me 😂 I’ve been wanting her back for so long
  • @VOAN
    Soul Calibur itself look like a 32-Bit game in the arcade but when it was released on Dreamcast was an amazing 128-Bit masterpiece. Killer Instinct Gold was similar too, while KI2 was 2D using FMV for the arena in the arcade, in the N64 version everything were remake in 3D polygons while keeping the 3D render sprites from the arcade.
  • A set of games I'd love to see remade are ones like the Hyper NeoGeo 64 fighting game catalogue or console exclusive Saturn games like Fighters Megamix, remaking games from the ground up that just can't be emulated consistently.
  • @heardofrvb
    Am I the only one feeling nauseous on SF2HD backgrounds due to the elements not having vertical movements when characters jump?
  • @Rhino-n-Chips
    Virtua Fighter remix was also available on PC, with a toggle to use the old or new graphics. It was my first VF game, and the only one until I bought Evolution later on. The demake mode would have been a dream come true to me, reliving the nostalgia of one of the first games I had on Windows 95. But as you said, they just took it out of the PAL versions for some reason, and I didn't even know it existed until almost a decade later, which was especially painful when I remember wondering what the new characters would look like in the old blocky form.
  • @lifehertz
    babe, wake up! a new baberuthless video just dropped!
  • @snootlongbottom
    DOA dimensions I think wouldn’t count since it’s more of its own thing than a remake or collection. So I get its exclusion.
  • @BainesMkII
    While even further from a remake than VF1-in-VF4, I liked how Capcom added "recreations" of single player SF1, SFA, SF2, SF3, and SF4 in Street Fighter V. While it functionally was just SFV with restricted rosters, Capcom put a bit of effort into it. In a few cases where a character wasn't available, Capcom used a similar stand-in (such as using Balrog for SF1 Mike or G for SF3 Q). Also to help fill gaps, "appropriate" characters were sometimes added to a "game" (such as SF1 also including the Final Fight characters). Each "game" offered endings for all of its available characters, either recreations of the original endings, or completely new endings for stand-ins or new characters. Characters would receive retro/vintage outfits when available. When available, minigames and even secret boss conditions were included. Etc. It was a neat extra mode, and made a nice playable way to catch up on the history of the franchise.
  • @The4thSnake
    DOA2U is still my favourite DOA. Never could get Hitomi to unlock, I don't think, and I had saves of both DOA3 and X1 on the system.
  • @shikamaru526
    Incredibly well researched video! Fantastic job!
  • @drenkrod9811
    I haven't played it, but if I didn't know better, I would've called DoA2U a 360 game. That's how good it looks.