Just Cause 4: The Problem With Chaos

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Publicado 2018-12-24
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Just Cause 4's bafflingly large tool set has the potential to shift the way you view open worlds. So why did so many people (myself included) come away from the game so underwhelmed? My guess? The hands-off approach to mission design that encourages you to make use of almost none of it. Let's talk about this weird game.

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Breath of the Wild Octo ballooning footage from GamePlayUK -    • OCTO BALLOONING! - Breath of the Wild   ---

Intro text animation by Draz: twitter.com/DrazGames
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Production work by Nico Bleackley

Todos los comentarios (21)
  • @WritingOnGames
    In which many balloons are placed on many cars. Thank you so much for watching! This show is absolutely made possible by your generous pledges over on Patreon at patreon.com/writingongames. If you feel like you can donate, you will not only be directly supporting the show, but you'll get rewards such as Patreon-exclusive written pieces, episode soundtracks, scripts, early access, the whole lot. I'll be back before the end of the month with my big ol' Game of the Year video! NEVER-ENDING CONTENT
  • @borizon7533
    What I think was the worst change from just cause 3 to 4 is that you don't have military bases or towns to liberate. Even destroying things feels useless
  • @poeticdevides
    The most fun I had in Just Cause 3 was trying to steal a boat for my vehicle collection. It only spawned in interior lakes, and the dock was on the sea shore. I must have tried at least 7 different strategies 20 times before settling on a very specific route over a mountain range utilizing a certain helicopter and tether configuration to lift it in the perfect way to ensure getting it to the ocean. I think Just Cause should invest in that sort of problem solving more, it succeeds both in forcing lateral thinking and in making Rico look like a fuckin wierdo.
  • @loopydoop3782
    In jc2 I was actually afraid to mess with the enemies. They were everywhere, and it was scary to approach them. That tension is gone from the series.
  • @inframeout
    I can confirm that this game had more crashes than a truck full of DVD copies of David Cronenberg's "Crash" plowing headlong into a train hauling Blu-ray copies of Paul Haggis' "Crash", sending debris and shards of "Crash" flying into a "Crash Bandicoot" cosplay convention
  • I’m pretty late to the party here, but here’s my thoughts. I personally don’t think I’ve played enough of JC4 to fully judge it, but my main problem was the lack of direction and activities. In JC3, if I had no clue what the hell I was meant to do now, it was either ‘go do a main mission’ or ‘go blow up a town until you unlock main mission and side missions’. And that worked brilliant, I never ran out of ways to make a seemingly endless activity entertaining. And with every new weapon and vehicle unlock, I even felt compelled to restart the villages and towns to try a new method of mass destruction. It was, to me at least, extremely re-playable. Hell, it still is. Meanwhile with four, there wasn’t any real ‘default activity’. at one point, I wondered across a military base, filled with bad guys and red objects. 20 minutes, hundreds of corpses, every speck of red paint exploded for the nearest kilometre, and... nothing. No new unlocks, missions, weapons, nothing. There was nothing for me to do, it wasn’t important at all, and my time there meant nothing. The villages and buildings in JC3 existed as objectives, they meant there was something there to do if you wanted to check it out. In JC4, they just seem to be there to make the world seem less empty, and that was incredibly disappointing to me.
  • @PropellPelikan
    Played this game for 2 hours before deleting it and reinstalling JC3. I was so disappointed when I found out that this game took away the only thing I played this series for. Liberating towns and military bases.
  • @Weighty68
    Lots of options, but no restrictions to make them feel valuable. And even when there are restrictions like the inclimate weather conditions you mentioned, they never stick around long enough to impose anything daunting over the player. It’s strange that when given too much freedom in a game to cause player-driven chaos, it ends up turning into a night of Garry’s Mod where all the mods you downloaded only ended up humoring you for a good 24 minutes before being shut off. Solid work again Hamish!
  • @martint1775
    "It feels like you're the king of a toy box, but no one wants to play with you, so you're stuck smashing action figures together until you get bored" You really hit the nail of how it feels to play jc4 with that quote.
  • @salokin3087
    It crashed 60 times? That'd make todd Howard blush
  • I really hate how they removed town liberations towns are now completely useless the water looks like jc1 and why do the rebels look so dumb like I want COOL people fighting with me
  • @komamon5566
    This is my most disappointing game of 2018. The destruction have taken a step back, and they have removed base liberations and there is no incentive to go destroy things whatsoever, and the 300 repetitive wing suit stunts and boring missions make it worst. The devs think that replacing base liberations with wingsuit stunts is the right thing to do for a JC game that focuses on destruction.
  • @DaviLucas-vw9ds
    Liberation missions in a nutshell Go to Panel and Protecc while Hacc
  • @PianoScoreVids
    So is nobody mentioning the really good editing here? Full of details!!
  • @rupal_hs
    Just cause 4 just crossed the line to absurd gameplay from fun gameplay
  • @railpwn1268
    My only question is: Why did they remove the GE-64? It feels so much less exciting without it. I think Just Cause 3 was definitely the best in the series.
  • @xenoblade6965
    The Flag capture to free villages is a much better way to progress . With clear objectives and for some reason JC3 plays and looks better then JC4 .