Castlevania - Versions Comparison (HD 60 FPS)

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Published 2020-09-29
Comparison video of Castlevania / キャッスルヴァニア / Akumajō Dracula (Konami 1986) that features gameplay of the first level of the following versions:

0:00 Famicom Disk System / FDS (1986)
2:35 NES / Famicom (1987)
5:14 Arcade (PlayChoice-10) (1987)
7:45 Arcade (VS. Castlevania) (1987)
10:10 Amiga (1990)
12:43 PC DOS (1990)
15:55 Commodore 64 / C64 (1990)
19:11 Sharp X68000 (Castlevania Chronicles) (1993)
24:04 PlayStation (Castlevania Chronicles) (Original Mode) (2001)
28:48 PlayStation (Castlevania Chronicles) (Arrange Mode) (2001)
32:39 Game Boy Advance / GBA (Classic NES Series) (2004)
35:10 J2ME / Java Mobile (2004)
38:08 J2ME / Java Mobile (2004)
40:40 Xbox One, Switch, Steam, PS4 (Castlevania Anniversary Collection) (2019)
43:12 BONUS: MSX (1986)
46:11 BONUS: Arcade (Haunted Castle) (1988)
49:01 BONUS: Super Nintendo / Super Famicom (Super Castlevania IV) (1991)

You might wonder why we added Super Castlevania IV and Haunted Castle. Although they are different in many ways to the FDS game, both titles recycle the same plot and are considered reinventions of the original game so we thought that could be a good idea to include them as a bonus.

We couldn't get the sound of the first J2ME version featured in the video to work so we decided to remix the gameplay footage with the soundtrack of the other J2ME port. Amiga and Commodore 64 ports had load times between scenes but we have cut out from the video.

Which version did you play? Which one is you favorite?

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All Comments (21)
  • @xinus2286
    Man the Arrange version of Chroincles goes HARD on the music
  • @anubisDS
    The Sharp X68000 never ceases to amaze me, there's a reason why they are still so expensive
  • @TruculentSheep
    I wept tears of joy when I saw the Amiga version. Actually, no - I just wept.
  • @SacilvioSantos
    The guy even divides the video in named time stamps for us... Bro, thanks for the great work! Sub and liked, as always!
  • @xBlaster
    no Castlevania Harmony of Despair? Stage 10 is literally the whole NES game adapted to the new gameplay mechanics
  • @KLGChaos
    I originally played the arcade version way back when before we for a Nintendo. Convinced my dad to get it as our second game. He was skeptical, but fell in love with it. Also, the Amiga version always makes me laugh. Instead of a castle, it's like Dracula lives in a town house with a bunch of jumping redheads instead of zombies. Lol.
  • @watson3047z
    Vampire Hunter for the MSX looks like an interesting take on the game with adventure elements.
  • @f3rns
    This sure makes appreciate the nes version of Castlevania, I’m not going to criticize other releases but for me the nes holds a special place in my heart. Thank you for your fantastic work.
  • @Z64sports
    Why does the DOS one sound like how I imagined an 80s club would sound?
  • @DrBIeed
    The Amiga version cracks me up.
  • @LoganPP
    Until today for me, Super Castlevania IV continues to be one of the best games ever.
  • @Viehzerrer
    "Oh god, there's a C64 version? At least, the music's bound to be goo... nevermind." Seriously, this Kris Hatlelid sure is no Hülsbeck, Hubbard or Follin.
  • I think the Sharp X68000 is the best "refresh" of the original. It's not a complete re-imagining. Just the same game with a fresh coat of paint. There's some new ideas in there, but they're kept sparse. With Super Castlevania, but nothing held back upgrading the core game. In this case I honestly like the overhaul better, but respect the sharp version's excellent presentation.
  • @mrmadmight266
    I like the X68000 Version the most. I like how the footage of the PC MS-DOS version has the correct aspect ratio. The MSX version however was clearly running on PAL 50Hz, you have to set the region to japan so the game runs as it should.
  • @Emberson-9000
    Famicom: The original. A nearly perfect game. NES: Lacking features, but otherwise is just as good as it's Disk System counterpart. Playchoice 10: Why didn't they make the timer match the one in-game? Vs.: Making the in game timer go faster works, too. Amiga: I wanna like the graphics, but the sound, music and the enemies are all messed up, and the gameplay is so choppy. DOS: Well at least they used Vampire Killer for the opening level. Too bad it's making me wish they had forgone the music entirely. C64: You know, this doesn't look bad for a Commodore game. I bet it's probably more fun than most of the other PC releases. Sharp X68000: The exception being this one. This is definitely the best PC version, even if it's not a 1:1 port. It's still a great remake. Chronicles (both versions): The Sharp version, but on a system that already had Symphony of the Night. I feel like a port of Rondo was obvious considering the connection to SotN, but I can't complain with Chronicles being so good. GBA: Squished, but still a solid version. Java: It's Java. Wasn't expecting much, and didn't get much. I kinda like Simon's sprite, though. Anniversary: A great emulation. I particularly enjoy the Record feature so I can watch my best runs. MSX (Vampire Killer): There's a reason Kojima had to invent a new genre to get a good game on this thing. The exploration is kinda cool, but Castlevania isn't really a game that the MSX can do justice. Arcade (Haunted Castle): I like the music. Everything else? Not really. Once you learn the game, it can be fun, but it's not what I would call a good game. SNES (SCV4): A great game, to be sure, but I dont think it's as good as the game it's a reimagining of. Level 3 can go fuck itself, but the others are pretty good. The whip and jump controls are improved, but I like the old whip better. The jump is fine, but why use subweapons unless its a triple Cross for boss fights? Your whip is just too good, and it makes the subweapons mostly useless. If you want a game that improves the jump, but keeps the whip while improving subweapons, Rondo of Blood is a perfect example. Even Bloodlines got it right by limiting the angles you can whip and when you can hit from those angles. I like Super Castlevania, but I dont see what makes it the best like some people have said it is.