This 30-Year-Old Terminator VFX BLEW OUR MINDS!

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Published 2021-06-13
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Wren and Peter take a deep dive into the VFX of Terminator: Judgement Day.

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All Comments (21)
  • @SirWrender
    To everyone saying "sorry, but the original shot looks better": Haha we know! Isn't that amazing though? It proves that nothing beats talent, craftsmanship, and a good eye when it comes to making art. The tools are secondary. I really wish I had more time time make a V2. I learned so much from my first attempt that I feel confident I could make it much better if I tried again. Still though, nothing but MAD RESPECT for the original artists!
  • Robert Patrick’s truly terrifying performance really is what sells the character of the T-1000, his talent cannot be overlooked.
  • i think the viscosity of the actual character is a big key to making it look sleek and closer to the original. The T-1000 is made of liquid metal like mercury, it takes little force to separate it and little force to put it back together, and in both of the recreations you made it bouncier, more gelatinous, made it a lil cartoony, and made it looks like it took effort to go through the bars, where as the T-1000 just slides in like it's nothing, no effort, no struggle, making him look more menacing. It's the little details that really make the effects come alive
  • @SimonClark
    Please, please do more shot recreations like this - it was super cool! Absolutely love the more granular breakdown of VFX shots, with a practical film making sections as well as the retrospective of old techniques
  • @goldenjam_0189
    Fun fact: the original wasn't cgi. Robert Patrick improvised the whole thing and decided that melting through the bars was cooler
  • @Nihlux
    It's absolutely stunning how good the original shot still looks today. It's also so much better than both of the modern day attempts by these very skilled VFX artists. I can't even begin to imagine the amount of raw dedication, talent, skill, and hard work that was contained in the team that made T2. Impressive as hell.
  • Whenever y’all do this and at the end come to the conclusion of “the superior version is a merging of these two methods”, i’d really love to see y’all take the time to combine them! I think it would be neat and educational
  • It’s insane that the original STILL looks better. Like even after all these years the effects still hold up.
  • @spiderdude2099
    This just goes to show you how unbelievably amazing T-2 really was. They basically MADE the technology required to do what they wanted. From scratch.
  • @Deetroiter
    The graphics and technology used in this movie is still absolutely incredible to this very day. The fact that they didn’t cut away but actually fully showed him walking through the bars…pure madness. Especially for 30 years ago
  • @darkflux
    you guys may not have noticed it, but it does NOT look like the original scene was just a static image passing thru the bars. it was very subtle, but watch the shoulder move slightly near the end of the head scene. also, the scene after has him walking thru the bars with body movement (the part where the gun stops him), although he is already partway thru at that point, so it is very short. even so, great job with this. i could not have done it better!
  • @L4JP
    I was actually working as a software engineer at Cyberware (the company with the 3D digitizer mentioned at 12:23 - you can even see the logo on the computer display) when this was going on in 1990-1991. There were only 12 people (inventor David Addleman, his parents and brother, and eight employees), so everything was in a few rooms, including the manufacturing of $40,000 products. I distinctly remember the model seen at 21:40 (I even touched it) - a plaster cast of the actor's head was used to make a model out of something flexible that someone at ILM then modified to include the blast hole. It was sent to Cyberware to be scanned, so that the data could then be used in their animation. I always wondered why ILM hadn't bought their own digitizer yet, like a couple other animation companies had done by that time. Instead, ILM would fly actors up to Monterey, CA to be digitized in person at Cyberware (yes, I met several actors) or do a plaster cast of the actor and ship it to us. That was a fascinating place to work, and I have lots of memories. As a souvenir I even kept a floppy disk (obviously unusable now - it was only compatible with HP Integral computers and Cyberware's early software) with the scan data of William Shatner! (The whole bridge crew was scanned for the time travel scene in Star Trek IV.) I also convinced my husband to get digitized for fun, and then I made a miniature "bronze" bust from it (high-density stiff foam carved by Cyberware's computer-driven milling machine, then covered with a mixture of bronze powder and epoxy and touched up with brown shoe polish - it's a technique David's mom developed that looks surprisingly convincing until you pick it up and realize how lightweight it is.) Of course my husband is now horribly embarrassed by the bust's existence, so it never sees the light of day.
  • @leokimvideo
    The chrome & gray sphere. The stuff of visual effect legends. Those who held the sphere had the power
  • @user-iq7pc4gs4j
    14:33 唐突な修造の登場に驚いたけど、修造のエールは言語の壁を越えてたwすごい方👍
  • @Archermit
    I love this video, it makes you appreciate the huge efforts VFX artists made to make stunning effects that even with the huge jump in tech cannot be done today with ease.
  • @soulforsale2834
    As a Japanese person, I’m proud to see that Shuzo Matsuoka is being used as an encouragement meme 😂
  • @SWDude2710
    The fact that this film is nearly 3 decades old and the CGI for the most part looks great still is really something to be proud of!
  • @pm30949
    For me, T2 will always remain a groundbreaking movie which captured my imagination unlike any other movie. To this date the effects look fantastic on the screen. Kudos to the team which accomplished it with limited tech. And yes the original looks better than the new version but hats off to you all for making the video.
  • @J.F.331
    Even watching this has given me even more respect for what goes into making a movie and even a video game, something as realistic as what we see being developed on the PS5. Definitely takes talent and time.