Clockwork is out, Here's a Tutorial.
143,866
Published 2023-04-28
A tutorial for Valkyrien Skies: Clockwork.
Get Clockwork here:
discord.gg/Ec7SmxyZmZ
If you would like to support me or gain access to a map with some of my builds I have a Patreon here: www.patreon.com/KwizzleHazzizle
All Comments (21)
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btw if you turn off the shaders there is a really cool effect when the physic infuser activates
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The physics infuser and the ability for blocks to be affected by a physics engine is leaps and bounds what I expect for minecraft to be able to accomplish
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This could change how folks approach skyblock modpacks as well.
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Loved the video @Kwizzle Hazizzle! Can't wait for the next video man! Finally, Clockwork has been released and already there are some great Features that I'm totally down to seeing used in a Survival Series! Question: Can you place Item Frames and Base Maps with "Pixel Art" on the Wings as like some sort of National Markings for your Planes in Clockwork?
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nice video, the video light flashing when you place blocks is pretty annoying though
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I was really confused because there was no in game guide, but you helped me a lot, thanks
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I wonder how different the mod will be compared to aeronautics
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Nice video! I love the afterblazer demonstration and now I'm wondering how I might use it in a build, I would assume it would be more controllable with more weight attached
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why are half the blocks mentioned here missing
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can't wait for Minecraft friendly WW1, just a couple more mod updates or mods for the land vehicles that require tracks and boom. Also guns but create mod alloy guns got that.
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I was waiting for the red stone resistor. Finally we have a way to make throttles!
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I was waiting for so long I forgot to check if it came out
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Very cool, pretty sure this would make my computer a fire hazard
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I waited so long and now it is finally out 🎉🥳 I have so many ideas Star Wars Space ships mobile bases and so many more
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This is so cool! What?! Oh my GOD!
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It feels like these realistic physics are going to cook ur CPU, but it doesn't happen, incredible!
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I wonder... if the afterblazer is attached to a flap bearing, does the force it puts out compensate for change in orientation? I hope so. Because if so we're going to be able to get crazy with those things. Only issue would be keeping them fueled I guess. But the idea of a VTOL or helicopter that primarily uses afterblazers instead of rotors sounds really cool.
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Is there any way to control direction or how high a balloon can go?
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I got the mod and it works mostly fine but i am having trouble with making a rudder. For whatever reason when a flap bearing is placed vertically it doesnt accept redstone signals. Do you know any potential fix?
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For some odd reason any time i use the physic thingy it turns the blocks invisible and i have no idea how to fix it